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2.4.0+1.18

Changelog

The Readability Update!

Changes:

  • Removed all 12 info tooltip badges
    • Power descriptions have been reworked to compensate
    • Some badges were converted to purpose-specific ones:
      • "Replaces hunger" badge, with an empty shank sprite.
      • Healing (natural regen) badge, with a white-outline heart sprite.
      • Health Cost badge, with multiple heart sprites.
      • Hunger Cost badge, with multiple shank sprites.
      • Usable Item badges, with manually compressed item sprites.
    • Added tooltips to items for Voidthing, Sanguine and Dryad.
    • Added an explicit power (Sticky Situations) for previously hidden weaver passives.
    • Greatly expanded the "Tips and Tricks" in origin preview cards in the description.
    • Overall, only minute details (e.g. natural regen) are left purely in tooltips.
  • FX improvements all over
    • Flap now has a particle splash
    • Wingspan now has a particle trail
    • Bound now has a particle splash and sound effect
    • Rappel now has a particle trail
    • Sticky Situations now has a particle trail
    • Mer now drips water when moving on the surface, and emits dolphin particles when swimming
    • Hellspawn no longer emits embers when standing still, in rain or water
    • Hellspawn now emits smoke in rain or water, but not while submerged
    • Hellspawn now emits soul embers in scorching biomes (badlands/desert/nether)
    • Blink now has a particle splash
    • Voidthing now only emits particles when moving AND blink is available
    • Brace now shadows your player model while active
    • Brace slamming now emits crit particles and knocks back adjacent entities for 4 damage.
    • Rescue sound effects have been made louder
    • Sanguine now emits crimson spores when moving (more at high blood, none while empty)
    • Frenzy now has a particle trail (even more crimson spores).
    • Dryad now emits leaf particles while moving, and vine particles while using vine whip
    • Vine Whip and Bioluminescence now have strong particle splashes (representing lost health).
  • Sunlight rebalancing
    • Apples no longer restore sunlight.
    • Honey bottles now restore 3 bars of sunlight, up from 1.
    • Dryad can no longer sprint below 2 bars of sunlight, consistent with Sanguine.
    • Sunlight stepped regeneration now better matches vanilla saturation healing (0.5s, 4s, 8s)
  • Health potions now fill frenzy while frenzy is already active, and more frenzy is added for II potions.
  • Realigned power IDs to names, combining hidden powers where possible.
    • This should make it simpler to customize with /power

Origins Minus 1.21 still requires Origins 1.21 Alpha 9.
Various powers do not work on 11 without indication as to why.

Changelog: https://github.com/sisby-folk/origins-minus/releases/tag/v2.4.0+1.19

Files

origins-minus-2.4.0+1.18.jar(137.91 KiB) Primary Download

Project members

sisby-folk

Co-Authors

GardenSystem

Designers

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated a month ago