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fabric 0.13.0

Changelog

The nuclear update! Adds nuclear reactors, along with a lot of addition new stuff and improvements:

  • Add nuclear reactor variable-sized multiblock (visuals & animation will probably get overhauled soon)

  • Add 2 nuke blocks for different sizes

  • Add uranium ore / crystal / resource node generation

  • Add industrial chiller, new multiblock machine for creating ice

  • Add auxiliary processing chamber addon

  • Add the ability for the centrifuge to process normal and fluid recipes without having to remove the addon

  • Add the option to define a blacklist for the spawner controller (entity tag: 'oritech:spawner_blacklist')

  • Add energy transfer amount label to machine UIs

  • Add missing fragment forge parity recipes

  • Add data driven enderic laser recipes (with JEI/REI/EMI entries)

  • Add data driven enderic laser block boosting (using tag: 'c:budding_blocks')

  • Improve metal components textures (@BLOKBUSTR)

  • Reduce processing times for most machines

  • Improve docs for particle accelerators, tree cutters, desert wells, bedrock extractors, and a few more

  • Improve drone ports by adding addon slots and allowing fluid transport with fluid addons

  • Reduce resource node spawn rates

  • Reduce exosuit armor amount to iron-like

  • Improve enderic laser visuals, making the beam more centered on the model

  • Reduce desert oil well generation rates

  • Improve JEI plugin by adding a fluid slot tank background

  • Update overcharged crystal collision recipe to use energite instead of electrum

  • Reduce pulverizer sound volume

  • Update unholy intelligence texture to have a better matching inner color

  • Change plastic plates to use the 'c:plates/plastic' tag, update all recipes accordingly

  • Fix arcane catalysts not being boostable with enderic lasers

  • Fix particle accelerator collisions not being guaranteed in the first pass

  • Fix particle accelerator impact energy calculations being affected by gate distance (this might break some existing setups)

  • Fix portable fluid tank content tooltip not showing

  • Fix portable energy storages not auto-updating comparators

  • Fix sounds being played too often for fast/energy-hungry machines

  • Fix sounds not being positioned by converting all sounds to mono channel

  • Fix possible energy pipe crash

  • Fix exo armor / jetpack not having respective armor slot tags

  • Fix lasers not getting drops for AE2 certus quartz cluster (@VasariRulez)

  • Fix possible fluid insertion issues when changing fluids in centrifuge / fluid generators

  • Fix superconductors not always dropping when mined

  • Fix super long fragment forge ore processing times

  • Fix water display amounts in JEI and EMI recipes

  • Fix oritech fluids being fully transparent in some UIs on neoforge (e.g. JEI and Mekanism)

  • Fix invalid pipe extraction state updates on neighbor blockupdates (@aderoian)

  • Fix crash when using comparators on large energy storages (@aderoian)

  • Fix resource node generation issues in some biomes (@aderoian)

  • Fix possible crashes when rotating/mirroring machine addons

  • Fix possible caching issues with machine core connection when rebuilding machines

Files

oritech-fabric-0.13.0.jar(3.36 MiB) Primary Download

Project members

rearth

Member

Details

Licensed CC-BY-4.0
Published 8 months ago
Updated 22 days ago