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Changelog
Another balance/bugfix update:
- Enderic lasers now stop at target blocks
- Add recipe duration in tick display to REI/EMI
- Item pipes are now mineable with axes
- Fluid tanks can now be stacked (e.g. placed on top of each other), and will move liquids into the tanks below
- Slightly reduce nickel spawn rate
- Reduce amount of ores in rare ore boulders
- Use easier to identify nickel texture
- Allow Chainsaws/Battleaxes to be enchantable with sharpness
- Add assembler book crafting recipe
- Allow yield addons on enderic lasers to also increase the yield when harvesting fluxite
- Improve machine grantry rendering at very high speed. Is is now much smoother and less choppy
- Allow machine frames to operate at faster speeds (they can skip the tick where they just move, making the max speed twice as fast)
- Minor performance improvements by skipping comparator updates in most markDirty calls. (I setup an extensive testing setup and debugging with spark, and this is the only improvement I could find. Oritech is already super TPS friendly)
- Fix machine UIs displaying "invalid" when used with inventory profiles next
- Fix generators repidly consuming all available inputs when energy storage is full while energy is slowly being extracted
Dependencies
Files
oritech-0.7.2.jar(2.81 MiB) Primary Download