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Oritech 0.11.0

Changelog

The multiloader update! This updates migrates oritech to architectury API and common storage lib, allowing neoforge and fabric support with a single codebase. Content wise not much has changed, other than a few small bugfixes. However please note that this update is highly experimental on both fabric and neoforge. Don't go and put this into your modpacks and long-term survival worlds just yet.

As lavender is only available on fabric currently, we moved to docs to an online page: https://moddedmc.org/en/mod/oritech/docs

There's also a few new translations. Huge thanks to everyone who participated here.

Full changelog:

  • Move all registration content to Architectury
  • Move all energy-related stuff to Common Storage Lib
  • Add target outlines to prometheum pickaxe area mode (@jshipley)
  • Add proper hitbox to item filters (@jshipley)
  • Add Turkish, Spaning, French, and Polish translations
  • Fix drill/chainsaw 3rd person models (@CrazyMiner34)
  • Fix bedrock extractor needing to be manually initialized after reloads
  • Fix centrifuge animation to play once per processed item
  • Fix item filter UI crashes on dedicated servers
  • Fix particle accelerator caching issues

Files

oritech-neoforge-0.11.0.jar(3.25 MiB) Primary Download

Project members

rearth

Member

Details

Licensed CC-BY-4.0
Published 7 months ago
Updated 22 days ago