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Changelog
The multiloader update! This updates migrates oritech to architectury API and common storage lib, allowing neoforge and fabric support with a single codebase. Content wise not much has changed, other than a few small bugfixes. However please note that this update is highly experimental on both fabric and neoforge. Don't go and put this into your modpacks and long-term survival worlds just yet.
As lavender is only available on fabric currently, we moved to docs to an online page: https://moddedmc.org/en/mod/oritech/docs
There's also a few new translations. Huge thanks to everyone who participated here.
Full changelog:
- Move all registration content to Architectury
- Move all energy-related stuff to Common Storage Lib
- Add target outlines to prometheum pickaxe area mode (@jshipley)
- Add proper hitbox to item filters (@jshipley)
- Add Turkish, Spaning, French, and Polish translations
- Fix drill/chainsaw 3rd person models (@CrazyMiner34)
- Fix bedrock extractor needing to be manually initialized after reloads
- Fix centrifuge animation to play once per processed item
- Fix item filter UI crashes on dedicated servers
- Fix particle accelerator caching issues
Dependencies
Files
oritech-neoforge-0.11.0.jar(3.25 MiB) Primary Download