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Pale Garden Backport: The Garden Awakens 1.2.0

Changelog

Big Bug Fix update! (v1.2.0)

  • Fixed spawning too many Creaking Hearts in the Pale Garden
  • Creaking Heart spawn rate is now configurable (default is 10%)
  • Fixed Creaking attack behavior
  • Updated Creaking Attack, Idle, Twich, Teardown and Walking animations
  • Fixed the Creaking being able to swim while deactivated (now it sinks when looking)
  • Fixed the amount of particles the Creaking spawns when hit
  • The Creaking now can interact with Tripwire hooks, pressure plates, etc
  • Pillagers, Vindicators, Evokers and Illusionists are now scared of the Creaking
  • New sounds when the Creaking is attacking, activated, deactivated
  • Creaking mob now has an emissive eyes texture (like Enderman, Spiders)
  • Open Eyeblossoms now have emissive textures
  • Eyeblossom Flowers open/close behavior is now more consistent
  • Near Eyeblossoms now influence the open/close behavior
  • Eyeblossoms now emit particles and sounds when open/close
  • Eyeblossoms now emits Eerie sounds when placed in a Pale Moss block
  • Many new sounds for the Eyeblossom
  • Made Eyeblossoms more common in the Pale Garden biome
  • The Pale Garden biome generation can be disabled in the Overworld (via config)
  • "has_pale_oak" biome tag reimplemented (you can add other biomes to spawn the Pale Oak Tree)

Files

palegardenbackport-1.2.0-all.jar(2.32 MiB) Primary Download

Project members

danbrown

Developer

Details

Licensed MIT
Published 3 months ago
Updated 2 days ago