Passable Foliage 🌳

Passable Foliage 🌳

Mod

Remove collision from leaves

Client and server Game MechanicsUtility

317.5k downloads
117 followers
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[NeoForge 1.21.1] 9.1.2

Changelog

9.1.2

  • all: neoforge

9.1.2

  • fix: dependencies info

9.1.1

  • fix: Setting Leaf Walker Enchant to False Disables Enchanting Table (close #60)

9.1.0

  • feat: customizable speed reduction with "Always Leaf Walking" enabled (close #58)

9.0.2

  • chore: update dependencies

9.0.1

  • fix: datapack invalidation on world load + crash on world creation. (close #56)
  • fix: wrong enchantment EquipmentSlotGroup

9.0.0

  • feat & refactor: data-gen all the stuff & reformat
  • port: 1.21 part 1

8.2.1

  • feat: mixin missing prop canOcclude in block state
  • Merge pull request #47 from SettingDust/1.20-fabric
  • Merge tag 'forge-8.2.0' into 1.20-fabric

8.2.0

  • Merge pull request #46 from SettingDust/1.20-fabric
  • feat: support pathfinding on fabric
  • chore: able to import project without tokens

8.2.0

  • fix: incorrect block shade brightness
  • fix: accurate the slowness collision
  • parity

8.1.0

  • unified publishing
  • improve: comment out unavailable option
  • feat: language datagen
  • fix: cherry leaves spawn more particles than vanilla
  • fix: water can spill from leaves. also hopefully improve performance

8.1.0

  • unified publishing
  • improve: comment out unavailable option
  • feat: language datagen
  • fix: cherry leaves spawn more particles than vanilla
  • fix: water can spill from leaves. also hopefully improve performance
  • 1.20 port
  • 7.0.1
  • fix: higher priority
  • 1.19.4 port
  • feat: alwaysLeafWalking
  • fix: #36
  • feat: hide entity name tag if they are fully inside foliage
  • fix: #38
  • feat: 30
  • port 1.19.3
  • fix: enchantment
  • 1.19

Files

PassableFoliage-1.21.1-NeoForge-9.1.2.jar(30.56 KiB) Primary Download

Project members

Snownee

Owner

Details

Licensed MIT
Published 2 years ago
Updated 23 days ago