Prefab

Prefab

Mod

Provides items for automatically generating buildings in the world

Client and server DecorationWorld Generation

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Prefab-2.1.7

Changelog

Notes: 1. Fabric API version: 0.43.1+1.17 and Fabric Loader version: 0.11.6 are required at a minimum. 2. Cloth Config API (Fabric) version 5.1.40 is required at a minimum. 3. When including the ModMenu Optional Dependency; version 2.0.14 or later of ModMenu is supported.

v2.1.7

  1. Make structures generate instantly. There will be some game lag for a second or two but will clear up immediately. This addresses many issues with blocks not being set correctly in certain cases. This also removes issues with placement timing with future buildings and releases. Entities such as Paintings, Item Frames, Minecarts, etc. are placed later to make sure that the placement logic for them isn't messed up.

  2. Added glass color option to Machinery Tower

  3. We realized from watching streamers that our checkboxes were confusing to players, so we updated them. Check out (ha!) the new look!

  4. Updated some translations so they fit better on the screen.

  5. Updated UI layout so longer text can fit better.

  6. Actually removed the Structure Part item instead of just the translation key.

  7. Adding sound when generating building. This sound can be heard by all nearby players in addition to the player who generated the building. It is slightly muted, but we didn't want to blast your speakers. It also has a sub-title for those who are hearing impaired and have the narrator on! This sound can be turned off in the configuration.

  8. The brick, food, and lumber storage items are now blocks you can place! Don't worry we made sure that any items previously created will still be there! You will get warnings in your server log though about the IDs being different, but they won't disappear on you. Oh! They can also be rotated in different directions for great decoration!

  9. Tags were created to combine the light item requirements for certain recipes such as the Warehouse. This way REI and similar mods don't show 2 completely different recipes but just change the appropriate items. Example: The Double Compressed Glowstone and Coil of Lanterns will now swap out on the recipe.

  10. Fixed an issue with the "Add Chest Contents" toggle on the Starter and Moderate house where it would be invisible if you switched between creative and survival modes.

v2.1.6 Fixes!

  1. Fixed an issue with the Sub-Aquatic starting house where it could not be generated.

  2. Updated the Modern Tree House template to include more light so monsters don't generate within or on top of the building.

Files

prefab-fabric-2.1.7.jar(8.63 MiB) Primary Download

Project members

MoonliteDelight

Owner

Brian-Wuest

Member

Details

Licensed MIT
Published 4 years ago
Updated 2 years ago