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Changelog
Updated to 1.21, available for both NeoForge and Fabric
Changes
- Added Frozen Sugar Cane
- Added Frozen Cactus
- Added Frozen Bamboo
- Added Frozen Lily Pads
- Added Frosted Mushroom Blocks
- Added Frosted Azalea and Frosted Flowering Azalea Leaves
- Snow placement has been improved to replace flowers, and other grasses.
- Snowy variants of blocks now spawn underneath other plant-like blocks
- Wolves, Wandering Traders, Llamas, and hostile raid mobs are immune to freezing and capable of walking on powder snow. (#94)
- Strays are more frequent spawns in all biomes
- Villages spawn as abandoned villages
- Fog transitions are a bit smoother when moving between lit and unlit areas.
- Add
ko_kr
translation (#91) - Added a builtin, in-game config UI (NeoForge only)
Fixes / Technical Changes
- Fog is constant, independent of the user-selected render distance (#100)
- Primal Winter now affects dimensions on a yes/no basis. Biomes must be selectively generated in snowy, or non-snowy dimensions, respectively. All effects (rendering, block replacements, biome temperature, weather, etc.) are tied to a dimension being "winter" or not. This can be adjusted in the config. (#79, #101)
Dependencies
Files
primalwinter-fabric-1.21.1-6.0.0.jar(520.57 KiB) Primary Download