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Progressive Archery 1.1.7-1.20.6

Changelog

v1.1.7-1.20.6:

  • Fix: Bogged now correctly shoot poison tipped arrows.

  • Change: Persistent projectiles (including arrows) now deal baseDamagespeed damage, instead of 0.5baseDamage*speed^2.

  • Change: Mod arrow base Damages re-scaled upwards.

  • Change: Critical damage bonus is now a Gaussian centred around +25%.

  • Change: Each level of power now adds +0.5 damage instead of +0.25 per level.

  • Change: Skeleton variants shoot at lower speeds (0.75x maxReleaseSpeed -> 0.5x maxReleaseSpeed)

  • Change: Bow-using mobs aim improved.

  • Change: Bow fusion template drop probability increased, Bogged now drop them as well.

  • Addition: Fletcher block added. Fletching can now be automated.

  • Addition: Archer Villagers now target mobs in #progressivearchery:archer_villager_targets. Use Datapacks to customise. By default, contains raiders and zombie variants except zombified piglins. Vexes are codewise conditioned to be targeted only when its owner is in the targets tag,

  • Addition: Added #progressivearchery:unconsumed_fletching_additions, which are the addition ingredients while fletching that do not get consumed. Default contains flint and #progressivearchery:metal_arrow_cutters and #progressivearchery:metal_arrow_welding_heat_sources. Use datapacks to customise.

Files

progressivearchery-1.1.7-1.20.6.jar(985.89 KiB) Primary Download

Project members

SolipIngen

Owner

Details

Licensed MIT
Published a year ago
Updated a month ago