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Changelog
v1.2.0
Unified RagiChemistry into RagiMaterials
- RagiMaterials supports various features based on the material system !!
Updated Dependencies
- Removed
- Forgelin-Continuous
- from this version, this mod includes kotlin library
- Forgelin-Continuous
- Added
- Mixinbooter
New Features
- New creative tabs: COMMON
- Removed material fluids
Blocks
- Crucible: melts metallic materials and casts them into components
Items
- Unfired Cast & Cast: used for Crucible to convert MaterialStacks into ItemStacks
Materials
- Added melting / boiling / sublimation point for steel-like materials
- the value is the same as iron
- Added new object
MaterialStack
- consisting of
HiiragiMaterial
and its quantity (Integer) - Similar to
FluidStack
but more suitable for the material system
- consisting of
- Fixed incorrect material info for grinding balls (Ender IO)
Shapes
- Changed the type of
HiiragiShape.scale
from Double to Integer- this value is the same as fluid amount
- Example: a scale of ingot is 144
- this value is the same as fluid amount
Integration
Had Enough Items
- Added new category
- Crucible
- Crushing (Maybe removed in next update)
- Heat Source (Maybe removed in next update)
- Material
- Added new ingredient:
MaterialStack
For Devs
- Unified some registry classes into
HiiragiRegistry
- New Capability
IMaterialHandler
- Similar to
IFluidHander
- Similar to
- Item Interface
ICastItem
- Used for Crucible Casting Recipe
- Added new function
alloyOf()
to create alloy materials - Added core mod and mixin (current not used)
- Added new contributor: yuzu_machan
Files
MC1.12.2-RagiMaterials-1.2.1.jar(815.18 KiB) Primary Download
Details
Licensed AGPL-3.0-only
Published a year ago
Updated a year ago