90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Version 0.13.6-beta

Changelog

Changelog

Important: The level_cap is not a value anymore that can be set per player but is rather derived from the current state of progress of that player. Because of the changes to the progression it is possible that when updating from an older version the level caps of players will be different (most likely lower)! Apart from that the progress of players should adapt to the changes but as a general advice always make backups before updating mods.

[0.13.6-beta] - 2025-01-06

Added:

  • #189 AFK protection: Trainers will eventually despawn when nearby players do not move at all for a certain amount of time (~ 12 minutes). Note: This is a bit experimental, let me know if you have trainers unexpectedly disappear in front of your eyes.
  • #188 Server config globalSpawnChanceMinimum: Minimum spawn chance for trainers based of how many trainers already spawned for a player
  • #187 Server config spawnIntervalTicksMaximum: Maximum spawn interval for trainers based of how many trainers already spawned for a player

Changed:

  • #186 Default value of globalSpawnChance from 1 to 0.85
  • #185 Default value of maxTrainersPerPlayer from 8 to 12
  • #184 Default value of maxTrainersTotal from 24 to 60
  • #183 Default value of spawnIntervalTicks from 600 to 120
  • #182 Some adjustments to trainer spawning behaviour, to sum it up: Trainers now spawn much more frequent for players (see #183) that have no or only a few trainers around them, trainer encounters should be more common while exploring, yet on the other hand reaching higher numbers of trainers will gradually take more and more time when sticking to the same location (see #187 and #188). Reminder: Defeating trainers will free up a players spawn cap!
  • #181 The increase of the spawn weight for key trainers is now based of how close pokemon of players are to that trainers required level cap rather than the players current level cap (especially helpful if initialLevelCap is set to 100)
  • #180 Trainer Spawner Block now ignores the globalSpawnChance and trainers spawned by that block will not count towards a players spawn cap anymore (i.e. can still spawn even if a player has filled up their maxTrainerPerPlayer)

Fixed:

  • #179 Several issues with npc behavior (as well as some adjustemts)
    • fixed trainers tracking towards the same location in certain situations
    • trainers are now more likely to wander towards an (imaginary) goal (if they cannot find a path they will choose a new random goal)
  • #178 Trainer Card ticking for non local players on clients (potential source of trouble and incompatibility with other mods, e.g. Trinkets)
  • #177 additiveLevelCapRequirement being subtracted from initialLevelCap rather than added

Files

rctmod-neoforge-1.21.1-0.13.6-beta.jar(2.23 MiB) Primary Download

Project members

hd42

Member

Details

Licensed LGPL-3.0-or-later
Published 8 months ago
Updated a day ago