Reign of Nether RTS

Reign of Nether RTS

Mod

Minecraft reimagined as a real-time strategy game

Client and server EconomyGame MechanicsManagement MobsWorld Generation

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Reign of Nether RTS 1.0.10

Changelog

🎉 Features 🎉

Villager Militia

  • Town Centres and villagers now have a 'Call to Arms' button
  • When used, they run to the nearest Town Centre to be turned into a Militia unit
  • Militia have 35 HP and 3 damage but cannot build or gather, and only do 1 damage to animals
  • Militia can transform back into villagers and automatically return to work at any time with a button on them or the Town Centre
  • Militia revert back into villagers if they are 50 blocks away from the nearest Town Centre
  • Added a bell to the Town Centre structure

🛠️ Bugfixes 🛠️

  • Portals can no longer stack the same upgrade if they're upgraded with multiple selected
  • Vindicators no longer spawn with random enchantments on their equipment
  • Ranged units now stagger their attack speeds by a few ticks randomly
  • This is to work around Minecraft's built-in 1-tick invincibility frames
  • Animals cannot spawn on Y levels too different to your capitol
  • Queued units no longer progress if you're at the population cap instead of being stuck at 99%
  • This is to fix an issue of being able to go over the max cap when the server is lagging
  • Creepers no longer explode when using /rts-reset
  • This was to fix a bug where the reset failed if a creeper exploded from it
  • Fixed not being able to upgrade two labs at the same time
  • Fixed crash related to transport portals
  • Fixed sonic booms cancelling the first warden's charge up instead of cycling to the next one

⚙️ Quality of Life ⚙️

  • /gamerule doMobSpawning is now disabled by default
  • The warpten cheatcode now also makes buildings build themselves without workers
  • All buildings can now be built directly adjacent to each other
  • This means you can use houses as walls (but you won't be able to shoot past them)
  • Spectators can see what's being produced on anyone's buildings

⚖️ Balancing ⚖️

  • All factions may build additional capitols, but only one can produce workers at any given time
  • you can now cancel and delete capitols if you have another completed building
  • you can no longer delete your last building, whether it is a capitol or not

Villagers

  • Evokers: -1s fang cd, +5% cd reduction from vigor enchantment

Piglins

  • Ghasts: +10s build time, +1 pop

  • Reworked Wither Skeletons:

    • Wither Skeleton: -4 dmg, -0.1as
    • Wither on hit is now stackable up to 5 times
    • At maximum stacks: 1 dmg every 0.2s (5 dmg per second)
    • Wither duration reduced from 7 to 6 seconds
    • All stacks disappear if the duration expires
    • Wither cloud duration increased to 15 seconds
    • Removed withering melee enemies that attack a wither skeleton
    • Removed passive bonus damage to damaged targets

Monsters

  • Creeper friendly fire is halved and friendly fire to other creepers is quartered
    • Reduced charged creeper explosion power to 5
    • For reference, standard creeper power is 3 and charged is 6
    • This effectively reduces their range and damage to units by 1/6th
  • Reduced charged creeper damage to buildings from 40 to 34

Files

reignofnether-1.0.10.jar(16.68 MiB) Primary Download

Project members

SoLegendary

Member

Details

Licensed GPL-3.0-only
Published 2 months ago
Updated 5 days ago