Reign of Nether RTS

Reign of Nether RTS

Mod

Minecraft reimagined as a real-time strategy game

Client and server EconomyGame MechanicsManagement MobsWorld Generation

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Reign of Nether RTS 1.0.11

Changelog

🎉 Features 🎉

Improved pathfinding accuracy for all units

  • Units much more accurately use bridges, avoid falls and climb hills
  • Workers auto-search for resources faster and more accurately
  • This also increases server CPU usage, so optimisations have also been added (remember to use F7 to track server TPS)

Configurable Unit Costs (Thanks to @d00dlenoodles)

  • Includes all costs, population values and build times
  • Modify the config at .minecraft/config/reignofnether-common-1.0.11.toml to adjust them
  • Server values overwrite client values on login

🛠️ Bugfixes 🛠️

  • Bridges are no longer free
  • Fixed units sometimes showing other players' movement indicators
  • Fixed groups of buildings not evenly splitting production items
  • Light and structure void blocks no longer impede unit spawns
  • Spectators can no longer cancel units from RTS players' building queues
  • Fixed some units randomly spawning as neutral
  • Can no longer enter enemy garrisons (can still enter allies')
  • Tall grass and other plants with no collision are now ignored by the cursor
  • Fixed weird pathing over magma
    • To fix this, there is now a new identical block called "Walkable Magma"
    • Mapmakers should replace any magma blocks with this to improve pathfinding

⚙️ Quality of Life ⚙️

  • Melee units now always attack the nearest target when idle or attack-moving instead of always chasing the first target they saw
  • Add /gamerule doUnitGriefing to allow explosive units to break blocks (false by default)
  • Range indicators for Town Centres and Laboratories are shown when selected
  • Units now attack survival players automatically when idle or attack-moving (unless allied)
  • You can now tab and shift-tab to cycle sub-groups of buildings just like units
  • Reduced volume of the Call To Arms bell when used by villagers
  • Cancelling an unfinished building now shows a resource popup for the refund
  • You can now right-click the build/repair button to have workers auto-repair nearby buildings
  • Made camera panning sensitivity more consistent across all zoom levels (default zoom sensitivity is unchanged)
  • Moving the camera to a unit or building is now more accurately centered

⚖️ **Balancing ** ⚖️

  • Farm growth is no longer random and is independent of /gamerule randomTickSpeed
  • Capitols after the first take twice as long to build
  • All Capitols: +50 wood, +100 ore (starting resources adjusted accordingly)

Villagers

  • Evoker Fangs: -1s channel time
  • Maiming Enchant: +2s slow duration

Monsters

  • Wardens: +25 food, +10s, +1 pop
  • Spiders & Poison Spiders: +1 dmg
  • Pumpkins now take +1s to gather, and give -1 food
  • Mausoleums now only have a night radius after being fully built

Piglins

  • Berry bushes now convert into Red mushrooms (worth +10% food)
  • Piglin Brutes now use gold swords (no stat changes)

📜 Languages 📜

  • Added Vietnamese translations (thanks to @hungtq1016)

Files

reignofnether-1.0.11.jar(16.74 MiB) Primary Download

Project members

SoLegendary

Member

Details

Licensed GPL-3.0-only
Published 2 months ago
Updated 5 days ago