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Changelog
🎉 Features 🎉
Slimes
- Produced from the Slime Pit
- Costs 40 of each resource, 2 population and 25s build time
- Shrinks as it takes damage, and creates tiny slimes as it does
- Starts off at size 2, but can be raised to size 6 by eating other cubes
- Larger size == higher damage, HP and population usage
- Upgrade to convert killed enemies into slimes (larger enemies produce larger slimes)
Magma cubes
- Produced from Military Portals after building a Basalt Springs
- Same stats and costs and mechanics as slimes, but sets attackers on fire instead of creating tiny slimes
- Upgrade to create temporary magma blocks around it constantly
Villager Professions
- All villagers now level up into professions when they perform specific activities enough times
- Each profession has a standard level and a veteran level (veterans use diamond tools)
- Takes roughly 2-3mins to gain a profession, and another 2-3mins to become a veteran
- Professions cannot be changed once gained
- Farmer: plants crops worth +1/+2 food (carrots and potatoes)
- Lumberjack: chops logs +25%/+50% faster
- Miner: mines ores +25%/+50% faster
- Mason: counts as +1/+2 workers when building or repairing
- Hunter: deals +1/+2 damage to animals
Ghast Upgrade: Soul Fireballs
- Ghasts create temporary soulsand and soulfires which pierce fire resistance
- Researched at the Fortress (350 wood, 350 ore, 150s)
🛠️ Bugfixes 🛠️
- Fixed production queue desyncing with a laggy server (again)
- This also hopefully fixes the appearance of being over population cap
- Fixed ability cooldown desyncing with a laggy server
- Misc. pathfinding improvements and optimisations
- Fixed militia not showing their headgear
- Vexes no longer attack allied players
⚙️ Quality of Life ⚙️
- Added map and camera options buttons to bottom right (shown when you enlarge the map)
- Camera panning sensitivity
- Map centre lock (prevents map recentering)
- Melee units stop moving once in range of their target so they don't constantly push large mobs
- Changed fire resistance research icon
- Survival/adventure mode players now show on the minimap (larger than regular units)
- Spiders now move towards their target before webbing
- and fixed issues with switching to off-cooldown spiders
- Added /gamerule survivalGriefing (default true)
- Allows survival players to break blocks that aren't for resources or part of a building
- Added /gamerule improvedPathfinding (default true)
- Turns off the pathfinding improvements to reduce server CPU usage
- Added /gamerule groundYLevel (default -9999)
- Set to any positive value to lock the camera height to above this level
⚖️ Balancing ⚖️
- All new capitols may now build workers
- Reworked ore blocks to increase low tier block values, but increased all gather times by 50%
- Piglin ores still give +20% value when converted
- Ore: 40 -> 50 (this means workers drop off after 1 block mined)
- Iron/copper: 60 -> 65
- Gold/emerald: 80 -> 80 (unchanged)
- Diamond: 120 -> 100
Villagers
- Militia range increased to 60 blocks
- Militia: +3 move speed (same speed as most melee units)
Monsters
- Creeper: -3 move speed (same speed as most ranged units)
- Dungeons and spider lairs now only require a graveyard instead of a laboratory
- But Strongholds now require a laboratory
- Drowned now affect convertible enemies with a potion effect and any units that die under this effect will be converted
- This same effect is used for slime conversions too
Piglins
- Fire resistance no longer protects against soulfire
- Blazes: -1 dmg, -1.0as
- Blaze fireballs no longer create fire blocks
📜 Languages 📜
- Added French translations (Thanks to @Ender-Breaker)
Files
reignofnether-1.0.12.jar(16.83 MiB) Primary Download
Details
Licensed GPL-3.0-only
Published 2 months ago
Updated 5 days ago