Reign of Nether RTS

Reign of Nether RTS

Mod

Minecraft reimagined as a real-time strategy game

Client and server EconomyGame MechanicsManagement MobsWorld Generation

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Reign of Nether RTS 1.0.4

Changelog

Bugfixes

  • Fixed Azalea and Flowering Azalea leaves not being nether-converted
  • Regular TNT can now damage buildings with the same damage as regular creepers (20) and can set off other TNTs
  • Having many buildings selected no longer has messed up HUD rendering
  • Crimson and Warped Hyphae are now gatherable by workers
  • Planks and stripped logs are no longer gatherable by workers and will no longer chain-break when broken in the air.
  • Units in production queues now pause at 99% in red text if you dropped below max population while it was building
  • Non-ops can no longer use /rts-reset
  • Resources no longer act strangely (go negative, have doubled costs, etc.) after a match is restarted or a player is defeated
  • Research buttons no longer disappear if someone else of the same faction is researching it at the time
  • Joining a match no longer causes everyone's clientside buildings to be duplicated (this was causing population issues)

Quality of Life Features

  • New command: /rts-lock enable/disable to prevent new players joining the match. Using /rts-reset will automatically unlock the match
  • New experimental command: /rts-syncing enable/disable
    • Prevents anyone logging in from syncing from server data, and from joining the RTS match, even if the game is unlocked
    • New joiners will not be able to select buildings and units will appear neutral until the syncing is re-enabled and they relog
    • This also affects existing RTS players who relog, so use at your discretion
    • This is a temporary measure to (in theory) prevent login lag spikes until a permanent solution is found
  • Pressing alt now cancels your building placement so you don't accidentally place it while dragging the camera
  • Vanilla players can now drop off resources into stockpile chests and chests for this purpose have been added to civilian portals (This was actually designed previously, but was only working for villager stockpiles until now).
  • New cheat code: thereisnospoon X - sets everyone's hard capped max population to X
    • The current max value is now shown on the tooltip to the left of the bed icon
    • Like most other cheats, this won't save between server restarts
    • foodforthought now allows you to only ignore the soft cap (ie. houses are no longer needed), but does not let you go higher than what has been set with thereisnospoon

Balancing

  • Any explosive damage to a garrison now deals a random amount of that damage directly to all garrisoned units
  • Reduced ghast health from 60 to 50 to compensate for the above

Language Support

  • Added translations for Spawn Eggs names for Russian, Turkish, Simplified Chinese and Traditional Chinese.

Full translations are still in the works!

Files

reignofnether-1.0.4.jar(13.88 MiB) Primary Download

Project members

SoLegendary

Member

Details

Licensed GPL-3.0-only
Published 2 months ago
Updated 5 days ago