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Changelog
Bugfixes
- Camera issues in worlds where the ground is far from Y=64 have been solved, thanks @Boobcat!
- Layered snow now correctly shows on the minimap, also thanks to @Boobcat!
- Farm water that freezes now melts after a few seconds
- Can no longer place buildings on top of leaf blocks
- Ghast fireballs no longer bounce off of each other
- Fixed another resources desync bug
- Ghasts high up in the air are now a bit easier to target with ranged units
- Evokers can no longer send vexes to attack enemies at unlimited range (now has a range of 20, or 30 in a garrison)
- Stopped iron golems from randomly attacking your own troops
- Ravagers no longer gain bonus movement speed when targeting an enemy (this was unintended vanilla logic)
- Ghasts no longer crash when you command them to move them into a sky block with no floor
- However, they will now simply ignore movement commands into open air
- Reign of Nether's version now correctly shows in the mods menu
- The witch icon is actually a witch now, not a villager
- Tutorial players may now cancel and delete buildings
- Workers may now gather bee nests (worth 100 food)
Quality of Life Features
- You can now CTRL+click the idle workers button (or hotkey) to select all idle workers
- Tab and shift+tab now cycle between both units and building groups (previously done via control group hotkeys)
- Right clicking with a building about to be placed now only cancels the building and does not issue a move command
- Moved controls from /rts-help into /rts-controls
- Added total workers count next to population
- The pillager icon has been given a headband to distinguish them from vindicators
Balancing
- All mounted unit upgrades have been upped in cost and time
- Spider Jockeys: (150 food, 150 wood, 60s) -> (300 food, 250 wood, 100s)
- Hoglin Cavalry: (150 food, 150 wood, 60s) -> (300 food, 250 wood, 100s)
- Ravager Artillery: (250 food, 250 wood, 90s) -> (400 food, 350 ORE, 140s)
- Skeletons, zombies and all their variants have had food costs and build times reduced:
- Zombie: (90 food, 20s) -> (75 food, 18s)
- Skeleton: (70 food, 20s) -> (60 food, 18s)
- Spiders and poison spiders have had their costs increased
- (80 food) -> (90 food)
- Warden health increased from 90 to 120
- Warden damage increased from 6 to 8
- Ravager health decreased from 300 to 250 and movement speed from 30 to 25
- Castles now additionally require a Blacksmith to be built (on top of a Barracks and Arcane Tower)
- When a monster faction joins the game, time of day is now set to noon (5 mins before sunset) instead of sunset. (Zombie villagers are immune to sunburn anyway)
Files
reignofnether-1.0.5.jar(13.88 MiB) Primary Download
Details
Licensed GPL-3.0-only
Published 2 months ago
Updated 5 days ago