Reign of Nether RTS

Reign of Nether RTS

Mod

Minecraft reimagined as a real-time strategy game

Client and server EconomyGame MechanicsManagement MobsWorld Generation

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Reign of Nether RTS 1.0.5

Changelog

Bugfixes

  • Camera issues in worlds where the ground is far from Y=64 have been solved, thanks @Boobcat!
  • Layered snow now correctly shows on the minimap, also thanks to @Boobcat!
  • Farm water that freezes now melts after a few seconds
  • Can no longer place buildings on top of leaf blocks
  • Ghast fireballs no longer bounce off of each other
  • Fixed another resources desync bug
  • Ghasts high up in the air are now a bit easier to target with ranged units
  • Evokers can no longer send vexes to attack enemies at unlimited range (now has a range of 20, or 30 in a garrison)
  • Stopped iron golems from randomly attacking your own troops
  • Ravagers no longer gain bonus movement speed when targeting an enemy (this was unintended vanilla logic)
  • Ghasts no longer crash when you command them to move them into a sky block with no floor
    • However, they will now simply ignore movement commands into open air
  • Reign of Nether's version now correctly shows in the mods menu
  • The witch icon is actually a witch now, not a villager
  • Tutorial players may now cancel and delete buildings
  • Workers may now gather bee nests (worth 100 food)

Quality of Life Features

  • You can now CTRL+click the idle workers button (or hotkey) to select all idle workers
  • Tab and shift+tab now cycle between both units and building groups (previously done via control group hotkeys)
  • Right clicking with a building about to be placed now only cancels the building and does not issue a move command
  • Moved controls from /rts-help into /rts-controls
  • Added total workers count next to population
  • The pillager icon has been given a headband to distinguish them from vindicators

Balancing

  • All mounted unit upgrades have been upped in cost and time
    • Spider Jockeys: (150 food, 150 wood, 60s) -> (300 food, 250 wood, 100s)
    • Hoglin Cavalry: (150 food, 150 wood, 60s) -> (300 food, 250 wood, 100s)
    • Ravager Artillery: (250 food, 250 wood, 90s) -> (400 food, 350 ORE, 140s)
  • Skeletons, zombies and all their variants have had food costs and build times reduced:
    • Zombie: (90 food, 20s) -> (75 food, 18s)
    • Skeleton: (70 food, 20s) -> (60 food, 18s)
  • Spiders and poison spiders have had their costs increased
    • (80 food) -> (90 food)
  • Warden health increased from 90 to 120
  • Warden damage increased from 6 to 8
  • Ravager health decreased from 300 to 250 and movement speed from 30 to 25
  • Castles now additionally require a Blacksmith to be built (on top of a Barracks and Arcane Tower)
  • When a monster faction joins the game, time of day is now set to noon (5 mins before sunset) instead of sunset. (Zombie villagers are immune to sunburn anyway)

Files

reignofnether-1.0.5.jar(13.88 MiB) Primary Download

Project members

SoLegendary

Member

Details

Licensed GPL-3.0-only
Published 2 months ago
Updated 5 days ago