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Changelog
MAIN 1.0.6 CHANGES
🎉 Features 🎉 New Monster Building: Sculk Catalyst
- Costs 125 wood
- Like in vanilla, nearby units which die spread sculk blocks
- Warps day to night in a 25- block radius, which can be extended up to 50 blocks with more sculk
- When attacked, destroys nearby sculk blocks before taking damage (effectively giving it +1 hp per sculk)
- Can be upgraded at a Lab (with a Stronghold) to allow wardens to split sonic booms into 3 random nearby enemies within a range of 20
🛠️ Bugfixes 🛠️
- Fixed a crash when using the idle workers button
- Fixed survival players not being able to deposit into stockpiles on non- English languages
- Iron golem spawn egg texture is fixed
- Survival players can no longer use F12 cam
- The hotkey for bridges has been changed to C to avoid an overlap with Build/Repair
- Fixed a crash when you build over a ledge with no floor
- Podzol, mud, moss and mycelium now convert to nether terrain (as nylium)
- Added a hard stop on opening the creative menu while in F12 cam
- Disabled "being revealed" messages when your capitol is destroyed if fog of war is disabled
- Farm water now turns magma below it into cobblestone and soulsand into soulsoil to prevent becoming a bubble column
- Workers no longer take damage from berry bushes and cacti
- Building blocks no longer drop items for survival players when mined
- Can no longer delete Creepers as this allowed circumventing their fuse timer
- Fixed undead burning too early or too late
- Defeated players now lose all of their research upgrades
- Adjusted camera so it doesn't start underground on most maps
⚙️ Quality of Life Features ⚙️
- Tree logs now become affected by gravity whenever any log is broken
- This applies to all log blocks, wood blocks and nether stems
- this is enabled by default but can be toggled using /gamerule doLogFalling
- /rts- fog now works from command blocks (no warnings are given)
- Sources of night warping now have a range indicator, toggleable by clicking the clock, and the exact range for sculk catalysts is written next to the building name
- Night warping areas are now cylinders instead of a sphere (this means it has unlimited vertical range)
⚖️ Balancing ⚖️
- Capitols now spawn animals closer and immediately spawn some nearby upon being built (within a 40 block radius)
- Piglins may now build basic portals on overworld terrain, but doing so takes twice as long
- The Advanced Portals upgrade removes this penalty
- Default max population has been raised from 100 to 120
- Bridges now take 1/2 damage from explosions
- Witches now throw regeneration potions instead of healing
- Natural monster unit regen is doubled to 1hp per 6s if you are near a night warp source AND it is true night
- Warden Health has been increased from 120 to 150
- Iron golem ore cost ↓ 50, wood cost ↑ 50
- Ravager food cost ↑ 50, build time ↑ 10s
- Hoglin health ↑ 5, attack speed ↑ 0.1, ore cost ↑ 25, build time ↑ 5s, population ↑ 1
- Ghast ore cost ↓ 50, damage to buildings ↑ 2
CHANGES SINCE 1.0.6 BETA
🛠️ Bugfixes 🛠️
- Fixed crash related to placing buildings
- Fixed crash on the title screen for some languages
- Fixed ticking entity crash related to Pillagers
- Fixed a crash related to building ticking
- Fixed Zombies spawning as neutral baby zombies
- Fixed some building block bugs in Barracks and Town Centres
- Two or more Sculk Catalysts that are too close to each are no longer indestructible
- Sculk Catalysts show how much extra HP they have on their health number
- Sculk is removed more consistently upon deleting a catalyst
- Sculk can now spread on dirt paths and tall grass
- Sculk spread is capped at 200 total blocks (2x what is needed for max night range)
- Can no longer build Portals on leaves
- Falling logs now break if they fall into buildings
⚙️ Quality of Life Features ⚙️
- Night circle borders that are overlapping can now be hidden by clicking the clock
- Night circle borders are now highlighted in green when their source building is selected
- Visible borders have been shrunk so the line itself is (usually) safe to walk on
- New /gamerule neutralAggro used to allow treating of all neutral mobs as enemies
- Allows attacking neutral mobs using attack move or when a military unit is idle
- Unfortunately due to an annoying bug this currently does not work with right click
- This includes all modded and vanilla mobs and defeated players' units
- Excludes vexes and huntable animals
- Random animal spawns around your capitol are now much more consistent
📜 Miscellaneous 📜
- Added Discord invite, Lilypad.gg link and RoN version to the main menu
- Laboratories now require a Graveyard to be built
- Chickens are now worth 75 food
Files
reignofnether-1.0.6.jar(14.21 MiB) Primary Download
Details
Licensed GPL-3.0-only
Published 2 months ago
Updated 5 days ago