Reign of Nether RTS

Reign of Nether RTS

Mod

Minecraft reimagined as a real-time strategy game

Client and server EconomyGame MechanicsManagement MobsWorld Generation

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Reign of Nether RTS 1.0.6

Changelog

MAIN 1.0.6 CHANGES


🎉 Features 🎉 New Monster Building: Sculk Catalyst

  • Costs 125 wood
    • Like in vanilla, nearby units which die spread sculk blocks
    • Warps day to night in a 25- block radius, which can be extended up to 50 blocks with more sculk
    • When attacked, destroys nearby sculk blocks before taking damage (effectively giving it +1 hp per sculk)
    • Can be upgraded at a Lab (with a Stronghold) to allow wardens to split sonic booms into 3 random nearby enemies within a range of 20

🛠️ Bugfixes 🛠️

  • Fixed a crash when using the idle workers button
  • Fixed survival players not being able to deposit into stockpiles on non- English languages
  • Iron golem spawn egg texture is fixed
  • Survival players can no longer use F12 cam
  • The hotkey for bridges has been changed to C to avoid an overlap with Build/Repair
  • Fixed a crash when you build over a ledge with no floor
  • Podzol, mud, moss and mycelium now convert to nether terrain (as nylium)
  • Added a hard stop on opening the creative menu while in F12 cam
  • Disabled "being revealed" messages when your capitol is destroyed if fog of war is disabled
  • Farm water now turns magma below it into cobblestone and soulsand into soulsoil to prevent becoming a bubble column
  • Workers no longer take damage from berry bushes and cacti
  • Building blocks no longer drop items for survival players when mined
  • Can no longer delete Creepers as this allowed circumventing their fuse timer
  • Fixed undead burning too early or too late
  • Defeated players now lose all of their research upgrades
  • Adjusted camera so it doesn't start underground on most maps

⚙️ Quality of Life Features ⚙️

  • Tree logs now become affected by gravity whenever any log is broken
    • This applies to all log blocks, wood blocks and nether stems
    • this is enabled by default but can be toggled using /gamerule doLogFalling
  • /rts- fog now works from command blocks (no warnings are given)
  • Sources of night warping now have a range indicator, toggleable by clicking the clock, and the exact range for sculk catalysts is written next to the building name
  • Night warping areas are now cylinders instead of a sphere (this means it has unlimited vertical range)

⚖️ Balancing ⚖️

  • Capitols now spawn animals closer and immediately spawn some nearby upon being built (within a 40 block radius)
  • Piglins may now build basic portals on overworld terrain, but doing so takes twice as long
    • The Advanced Portals upgrade removes this penalty
  • Default max population has been raised from 100 to 120
  • Bridges now take 1/2 damage from explosions
  • Witches now throw regeneration potions instead of healing
  • Natural monster unit regen is doubled to 1hp per 6s if you are near a night warp source AND it is true night
  • Warden Health has been increased from 120 to 150
  • Iron golem ore cost ↓ 50, wood cost ↑ 50
  • Ravager food cost ↑ 50, build time ↑ 10s
  • Hoglin health ↑ 5, attack speed ↑ 0.1, ore cost ↑ 25, build time ↑ 5s, population ↑ 1
  • Ghast ore cost ↓ 50, damage to buildings ↑ 2

CHANGES SINCE 1.0.6 BETA


🛠️ Bugfixes 🛠️

  • Fixed crash related to placing buildings
  • Fixed crash on the title screen for some languages
  • Fixed ticking entity crash related to Pillagers
  • Fixed a crash related to building ticking
  • Fixed Zombies spawning as neutral baby zombies
  • Fixed some building block bugs in Barracks and Town Centres
  • Two or more Sculk Catalysts that are too close to each are no longer indestructible
  • Sculk Catalysts show how much extra HP they have on their health number
  • Sculk is removed more consistently upon deleting a catalyst
  • Sculk can now spread on dirt paths and tall grass
  • Sculk spread is capped at 200 total blocks (2x what is needed for max night range)
  • Can no longer build Portals on leaves
  • Falling logs now break if they fall into buildings

⚙️ Quality of Life Features ⚙️

  • Night circle borders that are overlapping can now be hidden by clicking the clock
  • Night circle borders are now highlighted in green when their source building is selected
  • Visible borders have been shrunk so the line itself is (usually) safe to walk on
  • New /gamerule neutralAggro used to allow treating of all neutral mobs as enemies
    • Allows attacking neutral mobs using attack move or when a military unit is idle
    • Unfortunately due to an annoying bug this currently does not work with right click
    • This includes all modded and vanilla mobs and defeated players' units
    • Excludes vexes and huntable animals
  • Random animal spawns around your capitol are now much more consistent

📜 Miscellaneous 📜

  • Added Discord invite, Lilypad.gg link and RoN version to the main menu
  • Laboratories now require a Graveyard to be built
  • Chickens are now worth 75 food

Files

reignofnether-1.0.6.jar(14.21 MiB) Primary Download

Project members

SoLegendary

Member

Details

Licensed GPL-3.0-only
Published 2 months ago
Updated 5 days ago