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Changelog
🎉 Features 🎉
Vindicator and Pillager upgrades are now enchantments paid for per-unit from the library
- Diamond axes and Multishot blacksmith upgrades have been removed
- Libraries can now be upgraded to Grand Libraries (150 wood, 350 ore, 120s) for more enchantment options
- Basic libraries have:
- (25 wood, 40 ore) Sharpness for Vindicators (+1 dmg)
- (30 wood, 15 ore) Quick Charge for Pillagers (-0.25s chargeup time)
- Grand libraries have:
- (40 wood, 60 ore) Maiming for Vindicators (slow applied on hit)
- (80 wood, 40 ore) Multishot for Pillagers
- (60 wood, 60 ore) Vigor for Evokers (-25% cooldown times)
- You can have only one enchantment at a time, and can be overridden, but no refunds are given
- Enchantments can be right-clicked to auto cast (be careful, it'll spend all your resources!)
Spiders now have an upgrade to unlock a Web Spin ability which creates temporary cobwebs on the field
- Researched at the Lab (300 wood, 300 ore, 140s)
- Cooldown: 30s, Range: 8, Duration: 5s
- Cannot be used while mounted or recently dismounted
🛠️ Bugfixes 🛠️
- Improved pathfinding for melee units chasing enemies
- Ravager Artilleries no longer shoot themselves when targeting a building
- If you somehow got into F12 in survival or adventure mode, you are automatically taken out of it
- Fences, stairs, walls and other similar blocks won't cause buildings to be unbuildable if placed against other blocks
⚙️ Quality of Life Features ⚙️
- Mounted units now have special names and are grouped separately from non-mounted units when selected
- Improved performance for all monster units
- Can no longer use F12 cam in adventure mode
- Most units now use abilities one by one and will cycle through available casters of the same type when used
- when selecting groups of units, focus will be prioritised on the unit with abilities off cooldown
- Sculk Catalyst Sacrifice can no longer be used if the unit is standing on top of the catalyst or its stairs
- You can now move the camera by holding middle mouse click and its sensitivity has been raised
- Added more title screen splash lines
⚖️ Balancing ⚖️
- Worker Carry Bags now makes workers return resources when holding above 100 total
- Default max population is now 150
Monsters
- Zombie Villagers are now slowed under sunlight like creepers and spiders
- Drowned turn illagers into drowned instead of regular zombies
- Zombie Piglins +5 hp and Zoglins +15hp
- Creepers are no longer automatically set off by explosions, including from other creepers
Villagers
- Vindicator +1dmg, +30 food, +5s, +1 pop
- Pillager +5hp, +25 food, +5 wood, +5s, +1 pop
- Witch Lingering Potions upgrade -50 all resources, -10s
- Castle Officer's Quarters +150 wood, +50 ore, +30s
- Villagers can no longer build Golems if your blacksmith is destroyed
Piglins
- Brute -5 food
- Brute Shields protect against ranged by 75% up from 67%
- Headhunter -10 wood
- Headhunter Heavy Tridents upgrade -20s
- Hoglin -0.05as
- Blaze +1dmg, +0.1as
- Blaze Firewall upgrade +100 ore, -5 range, +5s cd
- Wither Skeletons +15hp, +1dmg, +50 ore, +5s, +1pop
- Wither death clouds reworked to instead give an active ability that generates wither clouds around them
- Piglins are immune to magma by default, fire resistance upgrade now gives total fire block and fire tick immunity
Files
reignofnether-1.0.7.jar(14.25 MiB) Primary Download
Details
Licensed GPL-3.0-only
Published 2 months ago
Updated 5 days ago