Reign of Nether RTS

Reign of Nether RTS

Mod

Minecraft reimagined as a real-time strategy game

Client and server EconomyGame MechanicsManagement MobsWorld Generation

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Reign of Nether RTS 1.0.9

Changelog

Features

Bloodlust ability

  • Unlockable active ability for Brutes and Headhunters
  • Researched at the Fortress (250 all resources, 150s)
  • When used, instantly trades 10hp for 10s of +50% attack speed and +20% movement speed
  • Headhunters cannot bloodlust while mounted

Bugfixes

  • Fixed Illager Captain banners becoming invisible
  • Fixed crash on exit when neutral units are placed
  • Mangrove roots are now gatherable (same value as logs)
  • Fixed being unable to exit an ally's garrison
  • Hoglins can no longer spawn as neutral baby hoglins from spawn eggs
  • Piglins can now build on all types of blackstone and nether brick
  • Farmland and overworld crops convert into soulsand and nether wart respectively
    • Excludes solid crop blocks like melons and pumpkins
    • Plant blocks replaced by nether blocks no longer drop items
  • Fixed crash related to attacking buildings (again)
  • Shroomlight is now gatherable for 120 food
  • Various language fixes and additions

Quality of Life

  • Removing control groups now requires SHIFT + right-click
  • RTS data now saves every 60 seconds to reduce chance of losing unit/building control on a server crash
  • Added sounds when you make or disband an alliance
  • Added name checks to network packets to prevent exploits
  • If animals can't spawn at the required range around your capitol, spawning is reattempted at a closer range
  • Portals being placed on overworld terrain show a yellow indicator
  • Workers no longer collide with other units
  • Spider Webs can now be autocast by right-clicking it
    • When active, the first unit they attack will be webbed if off cooldown
  • Witch potions can now be thrown by right-clicking a unit
    • Right-clicking a friendly unit throws a regen potion
    • Right-clicking an enemy unit throws a harming potion
    • Only one potion is thrown at a time if multiple witches are selected
    • This will NOT be automatically used off cooldown

Balancing

  • All bridges: +50 wood (ore for piglins)
  • Random damage dealt to garrisoned units by explosions has been halved
    • This affects creepers and ghasts

Piglins

  • Bastion: -20% build time
  • Ghasts are now immune to knockback
  • Brute Shields now make brutes immune to knockback when active

Monsters

  • Creepers now friendly fire
  • Dark Watchtower: -25 ore
  • Husks: -5hp
  • Skeletons & Strays: -10 food, +10 wood
  • Night now begins 10 mins after game start
    • This reverses the change from 1.0.5 which was made before Sculk Catalysts

Villagers

  • Watchtower: -25 ore
  • Vindicators: -5 food, +5hp, -3s
  • Pillager: -5 wood, -3s
  • Witch: -10 all resources
  • Evoker: -30 ore
  • Iron Golem: +50 ore, +5s (including when built by workers)

Files

reignofnether-1.0.9.jar(16.63 MiB) Primary Download

Project members

SoLegendary

Member

Details

Licensed GPL-3.0-only
Published 2 months ago
Updated 5 days ago