Reign of Nether RTS

Reign of Nether RTS

Mod

Minecraft reimagined as a real-time strategy game

Client and server EconomyGame MechanicsManagement MobsWorld Generation

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Reign of Nether RTS 1.0.11-wave-survival-0.4

Changelog

Includes all 1.0.11-alpha changes

Bugfixes

  • Fixed enemies sometimes spawning in the ground
  • Enemy units no longer try to attack bridges or pile up near them
  • Ranged units no longer pile up inside buildings

Quality of Life

  • Deleting a completed building gives a 50% refund (scaled to how damaged it is)
  • Wave difficulty is advanced on each night regardless of if you cleared the previous wave or not
  • Waves no longer repeat the same faction two nights in a row
  • The spawn warning is now only shown if less than the expected number of units spawned
    • If you see one of these warnings, please show me a screenshot of your world
  • Added another debug option:
    • /debug-next-night - advances to the next night and wave

Piglin wave changes

  • Reduced portal count from 1/2 to 1/3 of wave number but with the same total population each wave
  • Portals can no longer spawn over water (but they can still spawn on land across water)
  • Portals can no longer spawn too close to another portal
  • Portals no longer spawn units periodically if there's already too many enemies (2x current wave population)
  • Enemy ghasts no longer friendly fire their own portals

Files

reignofnether-1.0.11-wave-survival-0.4.jar(16.69 MiB) Primary Download

Project members

SoLegendary

Member

Details

Licensed GPL-3.0-only
Published 2 months ago
Updated 5 days ago