Requiem

Requiem

Mod

Completely changes the death system by adding new mechanics such as player souls and undead possession

Client and server AdventureMagic

43.2k downloads
258 followers
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2.0.0-alpha.12

Changelog

Version 2.0.0 - Alpha 12

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Files

requiem-pandemonium-api-2.0.0-alpha.12.jar(1.03 KiB) Primary Download
Requiem-API-2.0.0-alpha.12.jar(120.76 KiB) Download
requiem-2.0.0-alpha.12.jar(2.56 MiB) Download
requiem-core-2.0.0-alpha.12.jar(224.16 KiB) Download
requiem-pandemonium-2.0.0-alpha.12.jar(52.55 KiB) Download

Project members

Ladysnake

Ladysnake

Organization

RAT

Designer

Pyrofab

Developer

Details

Licensed GPL-3.0-or-later
Published 4 years ago
Updated 2 years ago