90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

[FORGE] [1.20.1] RespawningAnimals-v8.1.1

Changelog

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[v8.1.1-1.20.1] - 2023-08-17

Changed

  • Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict

[v8.1.0-1.20.1] - 2023-08-15

  • Completely rewrote the mod to no longer rely on animals being classified as instances of the Animal class internally, instead now any mob with the CREATURE mob category will be affected fully
  • This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn
  • Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only)

Removed

  • Removed the config file, the animal mob spawn cap is now controlled via a new animalMobCap game rule, the animal blacklist was migrated to a new respawninganimals:persistent_animals entity type tag

[v8.0.0-1.20.1] - 2023-06-27

  • Ported to Minecraft 1.20.1

Files

RespawningAnimals-v8.1.1-1.20.1-Forge.jar(61.15 KiB) Primary Download