Changelog
2.2.0 Major Overhaul:
FermiumBooter is now a dependency, and you should regenerate the config file as it has been fully reworked.
Custom Animation and Sound systems based on and heavily modified from ImmersiveCombat;
Credit goes to their great work;
https://www.curseforge.com/minecraft/mc-mods/immersive-combat
Added FermiumBooter as a dependency for mixin loading and added mixin fallback config option for better compatibility.
Full mod refactor and cleanup, including full rework of the config system.
Added custom weapon swing animations, idle breathing animations, too-close-to-wall animations, sprint animations, camera animations, and swing/equip/sheathe sounds based on ImmersiveCombat's work.
Added options to disable/enable new custom animation and sound systems.
Fix crosshair rendering handling for both hands and restore missing attack-ready indicator, with config option to re-disable.
Add swing-through-passable-blocks config option to properly emulate swing through grass.
Fix offhand swinging while trying to use mainhand items or interacting with blocks.
Fix inconsistencies and issues with the offhand cooldown system to fully match mainhand cooldown handling.
Fix inconsistencies and issues with the offhand iframe system to fully match normal iframe handling.
Fix one hand swinging resetting the other hand swing animation even when not using the custom animation system.
Add handling to make EnchantmentHelper use hand-sensitive checks for enchants such as Fire Aspect, fix moved from RLMixins.
Add item id blacklist for offhand attacking.
Fix caestus compat handling always resetting iframe timer when it shouldn't, not scaling with max iframe changes, and not working for offhand.
Make RLCombatModifyDamageEvents cancellable.
Simplify capability handling and remove unnecessary serialization.
Tweak IC animations to look more vanilla-like and faster, non-finalized.
Add stab animation specifically for caestus.
Add option to only play mono sounds instead of hand-based stereo sounds.
Fix camera and sprint animation handling being influenced by framerate and not resetting camera position when spam clicked.
Added some quick default animation config entries for SpartanWeaponry, SRParasites, BetterSurvival, and Ice and Fire.
As much of the mod has been overhauled, there may be bugs, please report any to the Github issue tracker.
While the animations have been tweaked to be more fitting for RLCraft, they are not finalized, and any tweaks or new animations contributions are welcome.