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[1.14.4] Road Stuff 2.0.7.0

Changelog

NOTE: Road Stuff 2 is in beta test. Please report any bug you find. Always backup your saves on a regular basis!

[1.14.4] Road Stuff 2.0.7.0 • Beta release

Road Stuff 2 is now in beta state! This means the build should be stable enough for a serious save. Still, remember to always backup your saves regularly!

This new build introduces many major changes:

Many new line patterns were added. This also means current saves will have broken roads (i.e. wrong painted patterns) since patterns IDs changed again and you'll have to fix your roads. This is the last time it will happen. In the future, eventual new patterns will just be added at the end of the list to avoid this.

The item form of painted road blocks are also removed to reduce the large amount of files, to lower loading time and remove all the blocks that were filling the JEI block list. They were only for silk touch but wasn't really worth it. When loading an existing world from previous versions, Forge will tell you there are 1000+ missing items: don't worry, it's normal. From now, breaking any road block will simply return the basic, unpainted block (silk touch or not).

Changelog:

  • Updated to Forge 28.1.24.
  • Added tens of new patterns for more possibilities in your roads.
  • Hitting a living entity (players, mobs, villagers etc) with a paintbrush having paint will now make the target blind for 2.5 seconds. This consumes paint.
  • Removed item form of painted road blocks to reduce memory usage, loading time and remove block spam in JEI.
  • Added correct harvesting tools for most of the blocks for compatibility with modded tools.
  • Many bugfixes.

As usual, remember to report any problem or bug you may encounter.

Happy testing!

Files

roadstuff-1.14.4-2.0.7.0.jar(1.45 MiB) Primary Download

Project members

Mapper

Owner

Details

Licensed MIT
Published a year ago
Updated a year ago