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SASSOT 1.1.6-1.20.6

Changelog

v1.1.6-1.20.6

Hello SASSOTers! May all your battles be victories.

Minecraft 1.20.5-6 has been the biggest technical update in a long time. Consequently, SASSOT 1.1.6-1.20.6 is also the biggest update to SASSOT in a while. Below are the changes:

  • Fix: Various weapon bugs fixed from previous version.

  • Fix: Redundant velocity addition for projectiles fixed.

  • Fix: Skewering now properly works against Players.

  • Fix: Teleportation (command/ender pearl) now properly unskewer entities.

  • Fix: Mob spear entities now spawn the correct spear type that they are holding.

  • Fix: Spear and blazearm rendering/texture fixes.

  • Fix: Whirlwind/flare texture bug fixed (no longer sometimes shows trident riptide texture).

  • Fix: When Fresh Animations is enabled, villagers now hold swords/spears properly in animations.

  • Change: Maces deal damage based on motion speed instead of fall distance. Smash attack bonus is added when ((density/2 + 1)*speed) is larger than 1, multiplying the base attack damage (scaled by cooldown) by that amount.

  • Change: Non Undead Mobs now throw spears at the player default max release speed.

  • Change: Shield disabling probabilities too low, this has been fixed/rebalanced.

  • Change: Tool material and shield durabilities nerfed.

  • Change: Thrusting & hacking bonus damage nerfed: +30% -> +15% per level

  • Change: Critical damage factor nerfed.

  • Change: Spearman & Swordsman Cillagers now work at night instead of the day, and have a chance to rest during the day each day cycle. Chance to rest is lower for higher world difficulties. Villagers at half health or lower will always rest for that day, until healed.

  • Change: Spearman & Swordsman Villagers gain XP twice as fast.

  • Change: Weaponsmith Villagers do not change Fighter Villager's weapon if it is enchanted or has a custom name.

  • Change: Drowned trident & fishing rod equip chances balanced such that ~8% trident at Normal difficulty, 0.33 local clamped difficulty.

  • Change: Vanilla Shield now has a slightly different texture to distinguish from Iron Framed Shields.

  • Addition: Added resource pack complementing Fresh Animations. Turn it on with Fresh Animations for the best experience.

  • Addition: Piercing is now applicable to spears/tridents/blazearms.

  • Addition: Groundshaking can now be enchanted on maces, exclusive to Wind Burst. Custom enchantable tag for maces included.

  • Addition: Flint & Steel durability raised to 108. Brush durability raised to 112.

  • Addition: Whirlwind has a new pattern when used in snow.

  • Addition: Drowned do not throw tridents in the day, unless target is in the water.

  • Addition: a hint for farming Echo Shards added in the "secret lab" segment of Ancient Cities.

  • Addition: EMI integration of echoing shields recipe.

Files

sassot-1.1.6-1.20.6.jar(1.53 MiB) Primary Download

Project members

SolipIngen

Owner

Details

Licensed MIT
Published a year ago
Updated a month ago