Scorched Guns 2

Scorched Guns 2

Mod

A pack featuring a variety of guns, mobs, dungeons and more!

Client and server AdventureEquipmentGame Mechanics MobsTechnologyWorld Generation

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Scorched Guns 2 0.3.2.7

Changelog

Bigggg update

  • Added 2 new firing modes, Beam and Semi-automatic Beam, pretty much lasers
  • Added 3 new beam weapons, CR4K Mining laser, for brass tier, Shard Culler for Diamondsteel and Flayed God, Scorched Tier
  • Reworked the Laser Musket (formerly Rail Musket formerly Laser Musket) AGAIN, now its actually a laser musket, kickass. And reworked the Waltz Conversion to be a laser gun
  • Added Plasmabuss, plasma counterpart to the laser musket
  • Implemented the Single item reload, requiring 1 of the ammo to fully reload gun, used in all beam weapons, and all blaze fuel weapons
  • Reworked blaze fuel, much more expensive, but now is more efficient in its use, and you can now huff the blaze fuel.
  • Reworked the entire energy core/plasma core system to be less tedious.
  • Added Gun attributes (Thanks Billnotic!
  • Added a change, where the previous create specific guns (umax, venturi and gale) will load as energy guns instead of airguns if create is not loaded
  • Added Scratches, a shoulder fired nitro buckshot airgun.
  • Fixed the airgun projectiles not considered projectiles, causing issues with I frames
  • Added Nervepinch, new Scorched charge Energy gun, fires blaze rods
  • Reworked Charge/pulse firing type, now can be fired without fully charging, with a heavy nerf to damage if not fully charged
  • Added Grandle rifle to brass tier
  • Added Valora to diamond steel tier
  • Added built in crit chance to all guns, ranging from 0.25% chance up to 15% chance depending on the gun
  • Added a ton to the gun building json, primarily regarding muzzle flash stuff, making most of it data driven now, as well as added new sound stuff for reloading
  • Added Plasma Block
  • Added Range finder item, using it will display targeted entity/block type and distance from user
  • Added Diamond Steel and Treated Brass armor sets (thanks to Albatross Feroz for the diamond steel!)
  • Added Empty core and Empty tank, used in recipes and as byproducts when reloading
  • Added Purity seals to Diamond Steel guns, adding faith to them
  • Shrunk plasma projectile explosion radius, slightly less dangerous to use
  • Added new particles to Beowulf projectiles
  • Tweak to log items to glint when they have stored entities inside
  • Buffed Super Shotgun, as well as some tweaks to the model to look less ridiculous
  • Added retrievle chance for airgun projectiles
  • Made Heavy guns, Piglin guns and ocean gun event handlers to now use tags, allowing to add or remove categories.
  • Added some more tweaking to Sky Carrier spawning
  • Probably some other stuff i forgot about lmao

Files

ScorchedGuns-0.3.7-1.20.1.jar(11.04 MiB) Primary Download

Project members

ribss498

Member

Details

Licensed GPL-3.0-or-later
Published 5 months ago
Updated 22 days ago