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Changelog
- New: The reinforced block tint color can now be changed with a config setting
- New: Netherrack Mine and End Stone Mine
- New: The damage dealt by a Laser Block containing a Harming Module can now be changed with a config setting
- New: More modded wooden chests can now be converted to a Password-protected Chest
- New: Ignore owner option for blocks like the Inventory Scanner or Block Change Detector
- New: Smart Module (incorrect code = cooldown) and Harming Module (incorrect code = damage) support for blocks that require a passcode
- New: Config option "incorrectPasscodeDamage" to define the amount of damage dealt to a player who inserted an incorrect passcode
- New: [1.16.5+] Crystal Quartz Bricks, Smooth Crystal Quartz, Smooth Crystal Quartz Stairs, Smooth Crystal Quartz Slab, and their reinforced variants
- Change: Password-protected blocks can now only be activated if a password has been set, even if the player activating the block is on the allowlist
- Change: Passcodes now have to be manually confirmed by using the new enter button found in the check password interface (or by using the enter key on the keyboard)
- API: Changed IPasswordConvertible#getOriginalBlock to IPasswordConvertible#isValidStateForConversion for finer control over what can be converted
- API: New methods IModuleInventory#isAllowed and IModuleInventory#isDenied to check whether an entity is listed on an allowlist or denylist module respectively
- API: Moved and renamed Owner#isOwner methods to IPasswordProtected#isOwnedBy
- API: New methods IPasswordProtected#startCooldown, IPasswordProtected#isOnCooldown IPasswordProtected#getCooldownEnd, and IPasswordProtected#getIncorrectPasscodeDamage
- API: New method IPasswordProtected#verifyPasswordSet which returns whether a password has been set for this IPasswordProtected
- API: Removed the IOwnable parameter from IPasswordProtected#setPasswordGUI because the relevant code has been moved to IPasswordProtected#verifyPasswordSet
- API: New linked action ILinkedAction#StateChanged which is used when the state at the linkable block entity's position changes
- Fix: Crash when inserting a module into a single Inventory Scanner
- Fix: Some animations stutter
- Fix: Using /kill to remove a camera entity, or removing it by other non-standard means, does not update the camera block properly
- Fix: Breaking an Inventory Scanner/Laser or one of its field does not break all fields, if the respective config setting is lower than the amount of fields present
- Fix: Breaking an Inventory Scanner Field with the inventoryScannerRange config setting set to >=3 does not break and reinstate all fields properly
- Fix: Players that are on the allowlist of a Security Camera cannot toggle the camera's redstone output
- Fix: The Redstone Module in a Laser Block does not respect ownership
- Fix: Disabled option in laser blocks does not work properly
- Fix: In the check password screen, using the enter key to press focused buttons does not work
- Fix: The Username Logger sometimes cannot be activated by a short redstone signal
- Fix: The Codebreaker sometimes loses durability when rightclicking a block even though no codebreaking attempt has been made
- Fix: Taking an item out of a Display Case does not work when the offhand is not empty
- Fix: Issues when unloading and saving chunks containing linkable block entities
- Fix: Some scroll lists can be scrolled a tiny bit even though there is no scrollbar
- Fix: Some mines explode when detecting a player in creative mode
- Fix: Laser blocks that are indirectly connected to a laser field detecting an entity don't activate
- Fix: Laser fields can activate disconnected laser blocks in some circumstances
- Fix: [1.12.2] The One Probe doesn't display some of SecurityCraft's blocks correctly
- Fix: [1.12.2] Startup crash in combination with other mods (e.g. Blue Skies, Reborn Core)
- Fix: [1.12.2] Admin Tool description in JEI is incorrect
- Fix: [1.12.2] List module messages of the Display Case are not translated properly
- Fix: [1.12.2-1.16.5] The Reinforced Grass Block doesn't have a reinforced tint
- Fix: [1.16.5] When viewing a camera that is far away, entities around the camera don't load
- Fix: [1.16.5-1.18.2] Error when breaking an Inventory Scanner that contains a module
- Fix: [1.16.5+] Several instances of chunks not loading correctly when changing the view distance while viewing a camera
- Fix: [1.16.5+] Some scroll lists cannot be scrolled far enough to show all entries
- Fix: [1.17.1+] The Reinforced Water Cauldron and Reinforced Grass Block don't have a reinforced tint
- Fix: [1.17.1+] The Reinforced Moss Carpet has a different sound compared to the vanilla Moss Carpet
- Fix: [1.17.1+] Error when unbinding the last mine/sentry from a Mine/Sentry Remote Access Tool
- Fix: [1.19.3] Reinforced Stained Glass Pane items display incorrectly
- Fix: [1.19.3] Breaking a disguised Inventory Scanner does not update the disguise of the connected scanner
- Fix: [1.19.3] Placing an Inventory Scanner facing a disguised scanner does not update the placed scanner's disguise
- Fix: [1.19.3] The Cage Trap and Password-protected Furnace/Smoker/Blast Furnace are black instead of see-through
- Misc.: [1.19.3] The minimum required Forge version is now 44.0.18
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Geforce132
Owner
ChainmailPickaxe
Artist
bl4ckscor3
Author
redstonedubstep
Author
Details
Licensed MIT
Published 2 years ago
Updated 20 days ago