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Changelog
NeoForge 1.21.1 (and 1.21) port! Lots of internal changes: expect bugs!
Known Bugs/Issues
- Wielder effect traits requiring a full suit of armor (e.g. Flame Ward) do not work
- Lots of balancing needs to be done, especially with the new synergy calculations
Added
- Maces
- Necklaces
Removed
- Legacy mixing. A new mixer block will be added later to replace this feature.
- Materials and gear items no longer have a "tier" property. Repairs can currently be done only with an identical material, but I'm working on some options to allow more flexibility.
Changed
- Stats have been replaced with "properties." Properties can store just about any type of value, not just numbers.
- Most are still simple number properties
- harvest_tier is a unique object now
- Traits are now stored in a traits list property
- Traits now contain a list of "effects" which determine what the trait actually does. This allows one trait to have multiple functions.
- Synergy calculations have been changed. Material categories now have the biggest impact, with rarity having a small impact. Expect further tweaking/changes.
- Compound materials are officially called "alloys" now.
- Material JSON format has changed substantially. Old data packs are NOT compatible.
- Lots of code refactoring/renaming, with more to come
Dependencies
Files
silent-gear-1.21.1-neoforge-4.0.0.jar(2.55 MiB) Primary Download
Details
Licensed MIT
Published a year ago
Updated 18 days ago