Silent Gear

Silent Gear

Mod

Upgradeable tools, weapons, and armor. Completely customizable with data packs!

Client and server Equipment

36.1k downloads
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Silent Gear 4.0.0

Changelog

NeoForge 1.21.1 (and 1.21) port! Lots of internal changes: expect bugs!

Known Bugs/Issues

  • Wielder effect traits requiring a full suit of armor (e.g. Flame Ward) do not work
  • Lots of balancing needs to be done, especially with the new synergy calculations

Added

  • Maces
  • Necklaces

Removed

  • Legacy mixing. A new mixer block will be added later to replace this feature.
  • Materials and gear items no longer have a "tier" property. Repairs can currently be done only with an identical material, but I'm working on some options to allow more flexibility.

Changed

  • Stats have been replaced with "properties." Properties can store just about any type of value, not just numbers.
    • Most are still simple number properties
    • harvest_tier is a unique object now
    • Traits are now stored in a traits list property
  • Traits now contain a list of "effects" which determine what the trait actually does. This allows one trait to have multiple functions.
  • Synergy calculations have been changed. Material categories now have the biggest impact, with rarity having a small impact. Expect further tweaking/changes.
  • Compound materials are officially called "alloys" now.
  • Material JSON format has changed substantially. Old data packs are NOT compatible.
  • Lots of code refactoring/renaming, with more to come

Dependencies

Files

silent-gear-1.21.1-neoforge-4.0.0.jar(2.55 MiB) Primary Download

Project members

SilentChaos512

Owner

Details

Licensed MIT
Published a year ago
Updated 18 days ago