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Changelog
This release adds official support for Minecraft 1.17.1 and with it many new improvements and fixes.
Changes and fixes
- A brand new chunk rendering backend has been introduced, bringing the best performance yet to any hardware that can run Minecraft.
- Added support for some Fabric API features, such custom fluid rendering and blocks with attached data.
- Many improvements to how we use and allocate VRAM, reducing stutters caused by loading chunks and overall GPU memory usage.
- Additionally, chunk loading was improved to prevent overload and to better stabilize frame rates. This can help with loading into worlds or when many blocks are changing at once.
- Improved the amount of time it takes to rebuild the chunk graph. This can reduce lag associated with moving around in the world or loading chunks at higher render distances.
- Many new optimizations for high resolution texture packs, especially when animated textures are used.
- Fixes and improvements for fog effects during sunrise/sunset and while underwater, helping to improve visuals drastically.
- Reduced VRAM usage in ocean biomes and other environments with lots of water.
- Support for custom translations (to be added in a future release)
- Improvements to particle rendering/culling, helping performance in particle heavy servers.
- Additional optimizations for biome color blending.
- ... and many other smaller, miscellaneous optimizations specific to Minecraft 1.17.
Files
sodium-fabric-mc1.17.1-0.3.0+build.5.jar(550.14 KiB) Primary Download