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Changelog
This update contains some minor performance and compatibility improvements, alongside adding support for Minecraft 1.21.2 and 1.21.3.
- Occlusion culling has been improved slightly, reducing the number of rendered sections by up to 10-15% when using higher render distances.
- Greatly reduced virtual memory utilization while loading chunks. This should also help improve how quickly chunks are loaded on the client.
- Many fixes for handling worlds with a large amount of geometry.
- Improved compatibility with some resource packs that use custom shaders in entity rendering.
- Added support for the FREX Flawless Frame API on NeoForge.
- Marked the mod as client-side only on NeoForge so that it is not (uselessly) loaded on servers.
- Improved some error diagnostics shown in the log file.
Files
sodium-neoforge-0.6.0-beta.3+mc1.21.2.jar(1.07 MiB) Primary Download