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Changelog
This release fixes a number of issues in Sodium 0.6.0, and it is recommended that all players install this update.
- Improved the driver workarounds for NVIDIA GPUs on Windows, potentially improving performance on laptops with hybrid graphics.
- Improved the occlusion culling code so that it can be skipped when chunk updates do not modify the connected-ness of chunk sections, improving performance slightly in some scenarios.
- Fixed a bug where clouds would render incorrectly (on the wrong framebuffer) when Fabulous! mode is used.
- Fixed a bug with color blending that would cause some animated textures to flicker or render incorrectly, especially with shader packs.
- Fixed some issues with translucent block rendering that could occur due to draw calls not being correctly sorted.
- Fixed a bug where very large block entities in nearby chunk sections would be incorrectly culled.
- Added optimized block models for Cauldrons, Brewing Stands, and Bells.
Files
sodium-neoforge-0.6.1+mc1.21.3.jar(1.1 MiB) Primary Download