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Stellar View 1.19.4 - 0.4.0

Changelog

Added:

  • Added Pleiades
  • Added a bunch of moons, dwarf planets to Sol system and new planets to Proxima Centauri system
  • Added config option to use game ticks instead of day ticks (game ticks are unaffected by time commands /time, meaning if you turn this option on, using /time set 0 will not reset the sky to its initial state; this, however, also means you will not be able to set the time to witness specific timed events, like Supernovae)
  • Added Tick Multiplier config option to speed up the rate at which the sky is simulated
  • Added an actual API section with Javadocs (so that I can feel a little bit less ashamed of the state of documentation for the mod)
  • Added config option to disable gravitational lensing effects
  • Added Czech translation
  • Added German translation by tristankechlo (I added some translations that were missing, so if you notice anything wrong, please do tell me)

Changed:

  • Changed some of the internal folder structure, normally I wouldn't mention this, but since this affects dependencies, it's probably better if I do
  • Planet is now an extension of the new ViewObject, which is an extension of OrbitingObject
  • View Centers now only accept ViewObjects as a valid "view_center"
  • Textured Space Objects should now properly fade with distance
  • Decreased nebula render distance, hopefully this should help making the region around Earth look less cluttered when viewed from outside of the Milky Way
  • Changed how blending during day is defined in View Centers, suns can now blend separately from other objects

Fixed:

  • Fixed Supernovae not rotating properly
  • Servers will no longer crash when attempting to launch with Stellar View
  • Fixed problems switching from textured to untextured stars during a single game session

Files

Stellar View-1.19.4-0.4.0.jar(542.37 KiB) Primary Download