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Changelog
New features:
- The holosphere can now be placed on the ground
- placed with shift+rmb
- can be right clicked to open holosphere UI
- enabled holosphere lookup when near a workbench
- added percussion scanner module for the holosphere
- allow scan mode to be toggled for placed holospheres
- right clicking a holosphere in scan mode with a hammer scans nearby chunks for ruins
- chunks with ruins are indicated with a red/orange beam
- apprentice cartographers can now sell maps to the ancient ruins
Changes:
- tweaked keybind UI elements
- changed notification sounds when items settle and when honing becomes available
Fixes:
- diamond sockets now also improve hammer efficiency
- fixed "Thermal Transfer" advancement not triggering
- fixed shield model console warnings
- fixed sweeper not working on some resolution/fov combinations
- holosphere improvement schematics no longer show when the holosphere already has the improvement
- fixed Long Gone, Restored Machinery, Combustion Power-up and Magmatic Press Channel advancements not triggering
- fixed multiblock schematic creative logspam
- fixed good quality modifier making items able to perform actions they shouldn't
- fixed missing and faulty decoration in ruin worldgen
- fixed ruined schematics sometimes working without repairs
- fixed banners not rendering on heater shields
- fixed stonecutter accepting unapplicable improvements
Technical changes:
- added data merging functionality for module variants
- added per-model render layering sorting
- added secondary interaction system
Files
tetra-1.19.2-5.3.0.jar(3.27 MiB) Primary Download