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Changelog

Additions

  • Added new lightning sounds that diminish over distance
  • Added new sound for when Rifts are created from lightning strikes
  • Gave the hunter animations and actual AI

Improvements

  • Reworked Rifter AI (they are now using smart brains)
  • Improved Nightshade AI
  • Updated Hunter model & texture
  • Added knockback resistance to tenebrum shield
  • Improved corrupted pearl location of nearby Rifts
  • Reworked forgotten library loot table
  • Updated library structure pieces
  • Improved manglewood tree generation
  • Fixed the Recall enchantment having levels higher than 1

Changes

  • Removed defeating a Nightshade as an activation requirement for Rift spawning
  • Made Rifts in the dimension much rarer
  • Redistributed overworld Rift spawning to be concentrated around the midnight (the time of day, not the mod)
  • Removed gold weakness for corrupted mobs
  • Increased Rifter movement speed
  • Changed some advancements related to early progression
  • Changed geode & rendium shard texture

Bug Fixes

  • Fixed shields not having recipes
  • Fixed rouxe not having its top texture
  • Fixed some midnight blocks and items not being added to vanilla tags
  • Fixed weather effects having reverb
  • Fixed the mod breaking the /reload command
  • Fixed Nightshade & Rifts not spawning in the Overworld
  • Fixed Rifts not being able to be spawned on servers
  • Other fixes

Files

midnight-1.20.1-0.6.2.jar(25.26 MiB) Primary Download