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Changelog
This is just a small update to hopefully improve server performance by synchronizing temperatures fewer times.
- Temperature-affected entities will now only sync their temperature to players within 32 blocks of their location
- Temperature-affected entities will now attempt to sync to players every 20 ticks.
- This update can be added to servers without a client update.
Dependencies
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated 13 days ago