TooManyOrigins

TooManyOrigins

Mod

An addon to Origins loosely inspired by the original mod.

Client and server AdventureGame Mechanics

70.7k downloads
94 followers
Follow Save
90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Forge v1.0.0-beta.19+1.19.2

Changelog

[A] Notes an Apugli related change.

Bugfixes

  • [A] [FORGE] Fixed a start-up crash caused by a mixin compilation error.
  • Fixed builder id of Dragonborn related entities not having a namespace.

Dependencies

  • Updated Apugli to 2.6.6. This version's changelog can be read here

Developer Notes

Depending on TooManyOrigins in a Common/Xplat module has become a lot easier as I have now removed the extra dependencies from the Fabric version of Origins (of which Common used to depend on).

Full Changelog Compared to 0.x.x

General

  • Reworked every origin. If you would like to have the old origins, you are able to use the legacy content built-in data pack.
  • Reworded many descriptions to open up more player interpretation.
  • Every Origins' order in the origins menu has been changed, TooManyOrigins' origins should now be found later but should always be together.

Datapacking

  • Added built-in Legacy TooManyOrigins data pack.
  • Added legacy_content.json file found in the data pack directory data/toomanyorigins/legacy_content.json, this is able to enable any legacy content that the pack may need by setting a value in the json file to true. This can enable dragon_fireball, withered_crops and zombifying. This will be synced with clients.

Translations

  • Updated Korean translation. (Snap_Lan)
  • Updated Turkish translation. (Hexasan)
  • Removed all translations that have not been listed here. They have become obsolete as a result of this update.

Hiss-kin

  • Renamed Overheat to Buildup
  • Buildup's self damage will only damage you if you use the power whilst it is on cooldown.
  • Changed Buildup cooldown from 5 ticks (0.25 seconds) to 15 ticks (0.75 seconds).
  • Buildup self damage type now counts as explosive damage instead of fire damage.
  • Buildup deals 25% of the base explosion damage instead of 50%.
  • Increased the Buildup explosion's knockback when compared to Overheat.
  • The Charged status effect now reduces the user's fall damage instead of granting them speed.
  • Added a 2.5% chance to redirect naturally spawned lightning strikes to the user as a hidden power.
  • Ailurophobia is now purely a visual effect and hidden. Now comes into play when near a Feline origin.
  • Removed Blast Resistant Hide.
  • Added Aerial Stability power in place of Blast Resistant Hide, which lowers your falling velocity.
  • Renamed Conductor to Conductive.
  • Conductive now gives you 8 minutes of the Charged status effect (previously 20).
  • Renamed Sneaking Steps to Stubby Legs, you are now 25% slower instead of 5% slower.

Hare

  • Renamed Bunny Hop to Hot Hops.
  • Hot Hops now updates upon jumping instead of whilst in the air.
  • Lowered Hot Hops' resource to reach maximum after 7 jumps.
  • Removed Moon Leap and Sugary Delicacy.
  • Replaced Lightweight with Frail, which makes the Hare take 1 more damage from non entity sources.
  • Added Waterskipper power, which allows you to stand on the surface of water for a short time whilst at maximum hopping speed.
  • Added Small Appetite power, which makes you exhaust less.
  • Added Drenchable Fur power, which makes you unable to move as quickly whilst in water.
  • Hare now has step assist as a hidden power.

Dragonborn

  • Removed Carnivore, Zenith Dragonhide, and Loose Scales powers.
  • Overhauled Draconic Breath to have 3 different breath types. Fire, Frost and Thunder. These can swapped between by holding a respective item in your main/offhand and using the power.
    • General
      • The shared cooldown of each breath type has been reduced to 2 seconds (previously 4 seconds).
    • Fire
      • No longer damages entities within the area effect cloud, it instead makes entities that aren't you inside the effect cloud receive more damage from sources.
      • Fire Breath Cloud radius now starts at 2.5, lasts for 5 seconds, and decreases by 0.00375 per tick.
      • Removed Wyrmsmith's Touch power. It is now built into the Fire breath type projectile when it hits a lightable block.
      • The above effect no longer affects Brewing Stands.
      • A Dragonborn starts with this breath type but it is still able to be swapped to using Coal or Charcoal.
    • Frost
      • Frost gradually slows down entities within the area effect cloud.
      • Frost Breath Cloud radius starts at 3.5, lasts for 9 seconds, and decreases by 0.00375 per tick.
      • The projectile can freeze water surfaces, this is similar to the effects of Frost Walker.
      • Can be swapped to with Snowballs.
    • Thunder
      • Thunder deals damage to entities inside the AoE that aren't you upon an entity in the AoE taking damage.
      • Thunder Breath Cloud radius starts at 3, lasts for 7 seconds, and decreases by 0.00375 per tick.
      • The projectile can activate lightning rods or summon lightning on lightning rods if it is thundering.
      • Can be swapped to with Copper Ingots.
  • Renamed Steady Stance to Zenith Scales, it now only reduces 20% of knockback dealt instead of complete immunity.
  • Added Block Synergistics, which doesn't do anything other than have a description to explain that the projectile can interact with blocks.
  • Added Weaponry Pride, which makes you unable to use ranged weapons such as Bows, Crossbows, and Tridents that don't have Riptide, and Snowballs.
  • Added Rough Claws, which has a chance to make an item lose 1 extra durability upon durability usage.

Swarm

  • Changed to Impact 2.
  • Hover now operates on hunger as opposed to resource bars, you now exhaust when using it instead.
  • Hover is unable to be used when the Swarm's hunger is below sprinting level.
  • Using items whilst hovering will exhaust you at an even quicker rate.
  • Calming Aura no longer works on animals that can attack other players or hostile mobs. (Defined in the entity type tag toomanyorigins:ignore_calming_aura, Foxes, Llamas, Hoglins and Wolves by default).
  • Removed Expendable power.
  • Removed Smoke Sensitivity power.
  • Removed hidden Aerial Affinity power.
  • Added Stinging Pains, which exhausts you upon harming hostile mobs.
  • Added Unity power, which makes you lose maximum health based on how much hunger you have.

Withered

  • Removed Wither Toxins, Black Thumb, Weariness Soul Shield and Infused Veins powers.
  • Added Affliction power in place of Wither Toxins, which inflicts Wither II on entities hit with certain projectiles.
  • Added Soul Siphon power, which feeds you upon killing entities or from damage dealt through affliction.
  • Added Hell-Raised power, which gives you an alternative recipe for arrows.
  • Added Deathly Digestion power, which makes food items less nourishing for you and exhausts you quicker whilst not in the Nether.

Files

TooManyOrigins-1.0.0-beta.19+1.19.2-forge.jar(875.31 KiB) Primary Download

Project members

Pug

Owner

Omniv

Artist

Details

Licensed LGPL-3.0-only
Published 3 years ago
Updated 23 days ago