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Changelog
Loads of big and exciting changes with the 1.19 release for Minecraft! (This is basically the 1.19 datapack release + the 2 other hotfixes bundled in. That's why it's labeled 1.7.2 instead of 1.7)
- updated the pack to 1.19, with all the necessary technical changes;
- major tag overhaul for all structures. This will not affect the player in any major way, but it's a measure to organize the pack a lot more;
- paired the pack with Biomes O' Plenty (BoP) (www.curseforge.com/minecraft/mc-mods/biomes-o-plenty). Now, structures from T&T will also spawn in appropriate biomes from this mod. Some vanilla villages were switched with ones from our mod in some cases;
- paired the pack with Oh, The Biomes You'll Go (BYG) (www.curseforge.com/minecraft/mc-mods/oh-the-biomes-youll-go). Now, structures from T&T will also spawn in appropriate biomes from this mod. Some vanilla villages were switched with ones from our mod in some cases;
- paired the pack with Promenade (www.curseforge.com/minecraft/mc-mods/promenade). Now, structures from T&T will also spawn in appropriate biomes from this mod (ex: a Japanese village in the cherry forests);
- reorganized the structure distribution for Terralith. Some structures were moved around to better fit their respective biome.
- added exclusion zones. Now, structures are a lot less likely to mesh with each other (WIP);
- removed the barrels from the sunflower plains farm fence, so now villagers no longer become fishers there;
- added the Nilotic village to the flooded savanna biome (WWOO exclusive);
- fixed a bug where the mothership for the villager fleet would sometimes not spawn;
Files
Towns-and-Towers-1.19-1.7.2.jar(2.03 MiB) Primary Download
Links
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Biban_Auriu
Owner
Cristelknight
Chief Engineer
Kubek727
Co-Owner
Details
Licensed CC-BY-NC-SA-4.0
Published 2 years ago
Updated 12 days ago