Changelog
-
TransitManager now supports 1.19.2 - 1.19.4
-
All command that manipulates the nearest train has been moved to the
/train
subcommand, changes as follows: -
/deployTrain
->/train deploy
-
/trainCollision
->/train collision
-
/manualMode
has been removed as it does not work on multiplayer servers. -
Added
/warpdepot
, this works the same way as/warpstn
except it warps you to a depot. -
Added
/train board
, this allows you to get onboard the nearest train even without a driver key (And on trains that are auto) -
Added
/train clear
, this clears the siding of the nearest train. -
Added
/train ejectAllPassengers
, this ejects all passengers from the nearest train -
Added
/train jump
, this allows you to teleport the nearest train to to the track infront/behind/next platform/siding -
Added
/train skipDwell
, this skips the dwell time of the nearest train. -
Added
/train
as an alias of/whattrain
-
/whattrain
now also display the train destinated station/platform and remaining dwell time (If train is stopped) -
In
/whattrain
, siding and depot has been combined into 1 field, you may also now click on the field to teleport to the siding. -
In the "Train running via this route" in /whatplatform, it now also indicates if a route is hidden.
For more detail, you should check the updated README or mod description.