Changelog
(V.9.1.4 Changes) (1.16.5 Minecraft)
Blocks:
- Added recipes for all glow-variant blocks to the Recipe Book when you obtain Glowstone Dust.
(V.9.1.2 Changes) (1.16.5 Minecraft)
Biomes:
- Improved Obsidian border between Nether and non-Nether UAD biomes so it looks less weird.
(V.9.1.1 Changes) (1.16.5 Minecraft)
Biomes:
-
Fixed Shattered Savanna Terrace biome and Desert Lakes biome from crashing.
-
Upgraded /locatebiome command to now search much, much farther in any world with UAD's biome source.
Dungeons:
-
Fixed dungeons so their mob spawners are randomized properly. Please redownload the new datapack of this mod if you were using that to customize this mod. That is because I had to change how dungeon processors are setup. But if you weren't using the datapack, simply just update this mod and spawners will randomize again.
-
Fixed End Dungeons being able to remove each other's End Portal block
(V.9.1.0 Changes) (1.16.5 Minecraft)
Dependencies:
- Switch to requiring a newer version of Cloth Config that has Autoconfig merged inside. You can remove the Autoconfig mod and only use Cloth for UAD.
Dimension:
- The UAD dimension json file now lets you put
"import_all_modded_biomes": true
into the biome_source section. This is a quick and dirty way to import all modded biomes into the dimension but those biomes will typically not look good. Along with it, you can put"imported_biome_blacklist": ["mod1:slick_biome", "mod1:crazy_biome"]
into there as well to blacklist any biome thatimport_all_modded_biomes
will grab.
Portal:
ultra_amplified_dimension:portal_center_blocks
block tag has been added that lets you change what block is required for the center of the portal. This has Polished Diorite by default. if you change this, you might want to change the Amplified Portal block's texture and loot table to match the new block you are using.
Biomes:
- Fixed sea being covered in terrain blocks if lowered below y = 61. Looks amazing if you put UAD's nether biome into the vanilla nether now!
Dungeons:
-
Reduced chance of Blue Ice in Snowy Dungeons.
-
Fixed Nether Dungeons having Nether Bricks placed in mid-air due to broken processor file.
-
Fixed ceiling of Desert Dungeons looking weird when it meets the wall.
-
Dungeons will now log error if fed an invalid identifier to a non-existent nbt file.
-
Fixed Dungeon Chests being placed on walls instead of floor.
-
Dungeons now use Post Processor files to place Vines and other stuff.
Misc:
-
Made my modifyConstant mixins to the surfacebuilders no longer crash if someone else also modifyConstant the same spot.
-
Made Swamp Cross use correct method for setting its chest loottable.
(V.9.0.4 Changes) (1.16.4 Minecraft)
Dimension:
-Switched to a safer mixin to get the world's seed if no seed is specified in the JSON.
(V.9.0.3 Changes) (1.16.4 Minecraft)
Mixins:
-Prefixed all my accessor and invoker mixins due to this bug in mixins that causes a crash for same named mixins. https://github.com/SpongePowered/Mixin/issues/430
(V.9.0.2 Changes) (1.16.4 Minecraft)
Blocks:
-Fixed bug where blocks will not drop anything due to me screwing up a Fabric API event lmao.
(V.9.0.1 Changes) (1.16.4 Minecraft)
Biomes:
-Fixed sky/fog color for nether biomes.
-Made deep warm/frozen oceans more common.
-Fixed mutated biomes not spawning.
(V.9.0.0 Changes) (1.16.4 Minecraft)
MAJOR:
-Ported from Forge to Fabric!