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[NEOFORGE] [1.21.1] UniversalEnchants-v21.1.2

Changelog

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[v21.1.2-1.21.1] - 2025-01-20

Added

Changed

  • Not all sword enchantments are any longer made compatible with other weapons
    • The following enchantments now remain sword-exclusive to keep swords as a unique weapon type: knockback, fire aspect, sweeping edge
    • Of course, you can add those enchantments back manually to the appropriate item tags to revert this change

Fixed

  • Fix sharpness and protection not being compatible with other damage / protection enchantments

[v21.1.1-1.21.1] - 2025-01-20

Fixed

  • Fix startup crash on Fabric due to a mixin being unable to remap

[v21.1.0-1.21.1] - 2025-01-20

  • Port to Minecraft 1.21.1

Added

  • New improvements for Frost Walker
    • Works when jumping and falling
    • Refreshes the ice below the wearer while standing still
    • Is able to replace waterlogged blocks such as kelp and seagrass

Changed

  • Arrows shot from bows enchanted with multishot are now spread out vertically
  • Fortune affects experience dropped from blocks

Removed

  • Remove custom /enchant command
  • Remove roman numerals fix, will come back in another QoL project
  • Remove optional mending enchantment overhaul, as it was hardly used by anyone

Files

UniversalEnchants-v21.1.2-1.21.1-NeoForge.jar(93.35 KiB) Primary Download