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Variating Mobs 1.1.0

Changelog

Gamerules and Scales

  • Added variationStrength gamerule
  • Added Powerfulguystrength gamerule
  • Also added Mobscaleswithyou gamerule
  • And added Mobscalewithyoufactor gamerule
  • Added Difficulty scaling to this mod which is based off your achievements.

Everything will be explained in the description but I'll explain the scaling a bit here. It's optional because I put a gamerule but it is hard and maybe fun. When you get an achievement it will raise the gamerules of variationstrength and powerfulguystrength a teeny tiny bit. Don't worry you can still 100% the base game and still be able to kill a single chicken or zombie or a powerful zombie. Non-powerful mobs will have more random stats like Even higher or lower health or even higher lower or higher speed. But powerful mobs will just be stronger over time. I recomend lowering the Mobscalewithyoufactor gamerule if you have many mods adding 100 advancements. Base minecraft has 122 advancements as of now so that's what it's based off but if you have like 300 advancements and plan on 100% the game still than set that gamerule to like 0.6.

That's alot to read, you don't have to read it but either way, have fun!

Files

variantingmobs-1.1.0.jar(21.14 KiB) Primary Download

Project members

Dashy22

Dashy22 duh, I'm the owner

Details

Licensed ARR
Published 7 months ago
Updated 6 months ago