90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Village Names 4.4.10 for JE 1.7

Changelog

  • Bugfix: Village Names has a number of ways to place a table into a structure.

If you are using Bibliocraft or Mr. Crayfish Furniture, VN will use one of those. Otherwise, it will create a "vanilla" table (consisting of a pressure plate atop a fence).

If that fence and/or pressure plate was modded, the pressure plate would eventually pop off the table, breaking it—unless you were also using the BugTorch mod.

Now, if you are not using BugTorch or one of the other mods with specialty table blocks, and a table tries to generate with modded components, it will instead be substituted with an inverted stairs block, or with a plank, or in some cases with nothing.

  • Bugfix: half of village troughs no longer have a wall of dirt as one of their sides
  • Added config option - Decor: Fill Troughs With Water (true by default)
  • Added water to the troughs of Taiga Animal Pen, Taiga Butcher Shop, Taiga Tannery, Taiga Temple
  • Improved ground height check algorithm for spawning village components
  • Bugfix: Loot tables should no longer return an error when running CraftTweaker's /mt loot
  • Fixed typos in the config description referring to most town centers with regards to "other Desert town centers"

Files

VillageNames-1.7.10-4.4.10.jar(3.25 MiB) Primary Download

Project members

AstroTibs

Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 17 days ago