Villager Recruits

Villager Recruits

Mod

Command your Villager army into war! Now with special AI’s and vanilla teams supported!

Client and server AdventureGame Mechanics MobsSocial

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Villager Recruits 1.13.0 [Forge - 1.18.2]

Changelog

Important: Please back-up configs BEFORE updating to this version!

+ added diplomacy:
	- team leaders can set other teams as ally, neutral or enemy
	- added teams diplomacy list
        - added team relation inspection screen
	- added automatic enemy declaration, when significant damage was made to neutrals
        - friendly fire is disabled for allies
        - recruits on passive will not attack at all
        - recruits on neutral mode will not attack neutrals and allies but enemies
        - recruits on aggressive/raid mode will not attack allies but neutrals and enemies

+ added ability to edit the team
+ added new screen for player selection
+ added new screen for team list and selection
+ added new screen for team creation
+ added new screen for group creation and edit
+ added new screen for team inspection 
+ added new screen for team management
+ added new more screen for disbanding recruits
+ added saving to messenger screen
+ added player selection to messenger screen´
+ added group selection as a dropdown in recruits inventory
+ added max npcs and max player setting for teams (default: 500 npcs, 5 players, configurable)
+ added limitation of recruitable npcs in team as setting for team leaders (team leaders are not effected)
+ added attacking horse by chance for high lvl recruits
+ added takeover feature for team leaders
+ added arrow cleaner for server & client performance (configurable)
+ added new toast notifications (player invitation, diplomacy change, leader change, ...)
+ added scout companion - scouts can locate enemy players or units and will notify their owner

+ increased default recruit limit to 100

+ performance improvements: 
	- improved register of messages
	- improved message handling
	- improved server and client performance with arrows
	- improved server TPS by adding asyc-pathfinding and target selection(thanks to @kaiserroman)
        Notes: 
        - with this improvement a 1000 vs. 1000 NPC fight was conducted without any TPS drop!!! 
        - the amount of threads can be configured to further improve the asyc-calculations, default values are 1 for each pathfinding and targets selection, this setting depends on your CPU.

+ fixed teleportation bug
+ fixed freezing when recruits using piercing enchant on team mate
+ fixed horseman attack reach not calculated
+ probably added a ton  new bugs*

Files

recruits-1.18.2-1.13.0.jar(2 MiB) Primary Download

Details

Licensed ARR
Published 2 years ago
Updated 3 days ago