Visuality: Reforged

Visuality: Reforged

Mod

Little visual improvements by adding a bunch of new particles.

Client Decoration

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Visuality: Reforged 1.0 for 1.18.2

Changelog

Visuality: Reforged 1.0

Changes

  • Moved most particle config to new json config system Particle Emitters.
  • Moved all particle colors to extra parameters instead of using velocity.
  • visuality:sparkle is now colorable, all use cases are tweaked to proper color.
  • Hit particles now only spawn from melee attack.
  • Hit particles now generates more with damage enchantments.
  • Made minecraft:wandering_trader to spawn emerald particles on hit by default.
  • Modified most particles' spawn interval due to code changes.
  • Added Spanish-Mexican(es_mx) localization by @CerealConJugo.

Particle Emitters

  • Particle Emitter configs are located under /config/visuality/particle_emitters/ folder, currently there are block/ambient.json, block/step.json, entity/armor.json and entity/hit.json.
  • Particle Emitters can also be loaded via resource packs, located under assets/<namespace>/particle_emitters/ folder with the same name.
  • Particle Emitters in resource packs accept a conditions field like recipes which uses Forge's loading condition system, useful for loading mod specific stuffs.
  • Particle Emitters reload along with resource packs (use F3+T for reload), Particle Emitter configs loads first.
  • Particle Emitters from resource packs can only merge their entries field, other fields is only available for Particle Emitter configs.
  • Further information about the format will be post on the GitHub Wiki later, reference the default Particle Emitter configs for now.

Files

Visuality-1.0+forge-mc1.18.2.jar(114.32 KiB) Primary Download

Details

Licensed MIT
Published 2 years ago
Updated 2 months ago