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1.1 (1.19.2)

Changelog

FEATURES

Added Display Lantern block

Added Ancient Horn Fragment

Added Stone Chests

Added Copper Horns

Added Jellyfish

Added Mesoglea blocks

Added Nematocyst blocks

Added Abandoned Cabins

JELLYFISH CAVES

A flooded, mysteriously beautiful biome hiding beneath the ocean floor.

Filled with shallow water pools.

Home to the two pearlescent Jellyfish.

Nematocyst frequently generates around the biome.

Mesoglea patches decorate the floors and ceilings.

Calcite blobs will sometimes generate here.

BLOCKS

DISPLAY LANTERN

A stylish hanging container!

Can hold up to one item or four Fireflies at a time.

Each Firefly inside will emit a bit of light, and light-emitting blocks inside will emit their expected levels of light.

Can be used to display items and Fireflies in a fashionable way.

MESOGLEA

A context-dependent semi-permeable block!

Are found generating naturally in Jellyfish Caves.

When waterlogged, will allow all mobs to swim through it.

Emits a light level of 7.

Can be crafted with four Nematocyst of the same color.

NEMATOCYST

An atmospheric cluster.

Can be placed on all faces of blocks and emits light.

Can be crafted into Mesoglea.

Dropped by Jellyfish, taking on the respective color

STONE CHEST

A new type of chest with a heavy lid, found in the ruins of Ancient Cities.

Can be crafted with Cobbled Deepslate in the shape of a Boat, and three Cobbled Deepslate Slabs on top.

Hoppers can neither pull nor insert items from/into Stone Chests.

The Stone Chest's heavy lid must be lifted with careful strength. Once lifted high enough, you only have a short amount of time before the lid tips and slams shut.

All loot will shatter and crumble if the Stone Chest is broken. Note that this only applies to loot generated by loot tables; items placed in Stone Chests by players will not be lost.

MOBS

JELLYFISH A new venomous and gelatinous mob!

Come in multiple colors.

Are passive but will sting anything that comes into contact with them.

However, will chase after attackers if provoked

Like all other fish, Jellyfish can be scooped into buckets.

Drop Nematocyst upon death.

ITEMS

COPPER HORN

A new tube for your windy desires.

Will play a single note when used, which will loop until the player stops using it.

The pitch of the note depends on how high you're looking.

ANCIENT HORN FRAGMENT

Takes the place of the Ancient Horn in ancient city loot

Can be crafted into an ancient horn if combined with gold ingots and echo shards

STRUCTURES

ABANDONED CABINS

A small room. In Your Room.

Generate sparsely throughout the underground world.

Contain Barrels and Stone Chests waiting to be looted.

CHANGES

BIOME CHANGES

Beta Beaches have been reintroduced!

Added dying trees!

Added large fern and tall grass feature to taiga biomes!

BLOCK CHANGES

Cacti can now be mined faster with an axe.

Pointed Dripstone dripping water onto dirt will now convert it to Mud.

Reinforced Deepslate can now be rotated like Deepslate.

The stems of Dripleaves can now properly be powered.

Gravel now has its own custom sounds!

Clay now has its own custom sounds!

Soul Fire now has its own custom ambient sounds!

Sculk slabs, stairs, and walls will now be converted into Sculk whenever a Sculk Charge passes over compatible stairs, slabs, or walls in non-worldgen scenarios.

Dripstone can now convert Dirt into Mud.

Dripstone can dry out Sponges.

ITEM CHANGES

GOAT HORN

Now only play while the button is held, stopping if released. No more cooldown.

LUNADE - THE OTHER SIDE

The "Lunade - The Other Side" music disc has been renamed to "Lunade - Back" to prevent confusion with the

"Lena Raine - Otherside" music disc.

ANCIENT HORN

No longer generates naturally within chests, replaced by Ancient Horn Fragments

ENTITY CHANGES

Projectiles will now create block particles upon landing.

The Enderman's staring sound will now follow its position and stop upon death.

CONFIG

Completely revamped and split into four sections: Blocks, Items, Entities, and Worldgen.

Added many, many new config toggles for features in the mod

BLOCK CONFIG

Sculk Sensor Tendrils (Vanilla/MC Live 2020)

Shrieker Gargling

Custom Soul Fire Sounds

ENTITY CONFIG

Entities walk over rails?

Warden Death Animation

Warden Emerges from Spawn Egg

Warden Swim Animation

Warden Custom Tendril Animation

ITEM CONFIG

Ancient Horn shatters glass

Ancient Horn can summon Warden from player-placed Shriekers

Projectiles make block break particles on impact

WORLDGEN CONFIG

Windswept Savanna Biome Placement

Jungle Biome Placement

Swamp Placement

Mangrove Swamp Placement

Beta Beach generation

Fallen Log generation

Wilder Wild tree generation

Wilder Wild foliage generation

Files

WilderWild-1.1.0-Fabric+1.19.1-2.jar(45.95 MiB) Primary Download

Project members

FrozenBlock

FrozenBlock

Organization

Treetrain1

Owner

voxelotl

Artist

zntm

Artist

LudoCrypt

Composer

LIUKRAST

Former Contributor

Soro335

Former Worldgen Lead

Lunade_

Lead Dev/Producer

osmiooo

Translator (French)

Details

Licensed GPL-3.0-only
Created 2 years ago
Updated 7 days ago