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Changelog
Additions
- Added Maple trees.
- Added Leaf Litters for Maple Leaves.
- Added Maple Grove biome.
- Chestnut Wolves spawn here.
- Added the Sparse Forest transition biome.
- Added the Marigold flower.
- Added better transitions/fizzling edges for Coarse Dirt in biomes where these blocks are prominent.
- Stone piles now generate in Stony Shores, Flower Forests, Sunflower Plains, and Maple Groves.
- This is controlled with the
wilderwild:has_stone_pile_common,
wilderwild:has_stone_pile,
andwilderwild:has_stone_pile_rare
tags.
- This is controlled with the
- Added falling leaf particles for all leaf types.
- Added Hollowed Pale Oak Logs and Stripped Hollowed Pale Oak Logs.
- Added Snapped and Fallen Pale Oak trees to the Pale Garden biome.
- Added Pale Moss piles to the Pale Garden biome.
- Seeding Dandelions, Brown Mushrooms, and Stone Piles now occasionally generate in the Pale Garden biome.
- Added Crimson and Warped Shelf Fungi, which generate naturally.
- Added fallen and snapped Crimson and Warped Fungi, which generate naturally.
- Sideways Geysers now generate naturally in Magmatic Caves.
- Added the Mycelium Growth block.
- Generates naturally in Mushroom Fields.
- Mycelium can now be bonemealed to create Mycelium Growth blocks.
- Added the Recorder Copper Horn.
- Replaced all Copper Horn sounds.
- Added new sounds for Melon and Pumpkin blocks.
- Replaced the Dripstone Caves ambient loop.
- Added two new ambient sounds for Dripstone Caves.
- Replaced the Lush Caves ambient loop.
- Added twenty-three new ambient sounds for Lush Caves.
- Crabs have new hurt and idle sounds.
- Algae's sounds have been replaced.
- Added translations for Vietnamese thanks to godkyo98!
- Added more block sound type compatibility for BetterNether and BetterEnd.
- Added block sound type compatibility for Nature's Spirit.
- Added block sound type compatibility for Biomes O' Plenty.
- Added block sound type compatibility for Terrestria.
- Added block sound type compatibility for Regions Unexplored.
- Added block sound type compatibility for Traverse.
- Added block sound type compatibility for Excessive Building.
Changes
- The Ancient Horn has finally been removed, as it was incredibly out-of-place and overpowered.
- Removed Palms from normal beaches as it was immersion-breaking in cooler areas.
- Warm Beaches will still have Palms.
- Rewrote the foliage generation of Palm trees.
- Normal Palm trees now look more "Minecrafty" and no longer use realistic frond generation.
- In other words, they're visually pleasing and no longer messy!
- Palms that generated with circular foliage have also received upgraded foliage generation, mirroring the real-world Windmill Palm.
- Thanks to this new generation, the mixin that modifies the
distance
property's maximum value has been removed. - A minimum of one Coconut is now guaranteed to generate on each Palm tree.
- Normal Palm trees now look more "Minecrafty" and no longer use realistic frond generation.
- The foliage and grass colors of the Oasis biome are no longer a saturated green.
- Sunflower Plains have been revamped again, and are no longer an eyesore.
- Significantly improved the Frozen Caves biome, as well as its placement.
- Renamed the Small Sponge to Sponge Bud.
- Removed the Cherry Grove panorama.
- Retextured Algae, thanks to Zhen!
- Retextured the Palm wood set, thanks to Zhen!
- Updated the Palm Fronds texture, thanks to Zhen!
- Retextured Coconut blocks, thanks to Zhen!
- The Jellyfish's animations and rendering have been updated to be more consistent with Vanilla and smoother overall.
- Jellyfish now have 2D tentacles by default, looking much cleaner than before.
- This can be toggled on-the-fly with the config.
- Most naturally generating Birch trees are now medium-sized instead of being very tall, including in Birch Forests.
- Old Growth Birch Forests will still keep their tall trees.
- Birch Saplings can now grow Medium and Super Birches.
- Seeding Dandelions can now be sheared into regular Dandelions, even with Dispensers.
- Both types of Shelf Fungus have now been renamed to end with
Fungi
instead ofFungus.
- Removed the custom item models for Beehives and Bee Nests filled with honey for 1.21.2 versions, as this has been added to Vanilla.
- The strength and resistance of Echo Glass have been increased.
- Echo Glass now heals when the light level is at 8 or below instead of 7.
- Echo Glass now takes 25% longer for light to damage it.
- Geysers now take longer to mine and are more blast resistant.
- Slightly optimized more config getter calls.
- Removed altered Dripleaf and Redstone interaction, now only acting like vanilla.
- Crabs no longer have a maximum spawning height past sea level.
- The thick variant of Big Nether Fungi can now be grown by placing Fungi in a
+
shape. - Significantly decreased Glory of the Snow generation outside Jungle biomes.
- Split most Tall and Short flower generation into separate features for noise-based flower placement.
- This change makes flower generation noticeably easier on the eyes, especially in biomes like the Cherry Grove.
- Slightly decreased flower generation overall.
- Rose Bushes now generate commonly in Birch Forest biomes.
- Peonies now generate commonly in Birch Forest biomes.
- Lilacs now generate commonly in Birch Forest biomes.
- Bushes will no longer generate naturally on Sand in certain biomes.
- Decreased the amount of "Fancy" Oak Trees and made regular Spruce Trees less common in favor of Short Spruce Trees in the Mixed Forest biome.
- Termite Mounds no longer have a chance to generate with a disk of Sand beneath them.
- Jellyfish Caves have been renamed to Mesoglea Caves.
- Decreased the amount of space Parched Forests take up.
- Decreased the default mob cap for Crabs from 25 to 15.
- Changed the volume of Deep Dark ambience.
- Increased the rarity of Abandoned Cabins.
- Updated Ukranian translation thanks to unroman!
Bug Fixes
- Fixed a few tags that were still unfinished and excluded the Palm set.
- Fixed the Carnation's dye recipe being in the
orange_dye
group. - Cherry particles are now much more responsive to wind, and no longer get removed upon spawning.
- Seeding Dandelion and Milkweed seed particles' spawn positions now match the block's random model offset.
- Baobab, Cypress, and Palm's sign types are now placed after the Mangrove Hanging Sign in the creative inventory, instead of between the Mangrove Sign and Mangrove Hanging Sign.
- Ostrich Eggs are now placed before Sniffer Eggs in the creative inventory.
- Scorched Sand is no longer found in the
Functional Items
tab of the creative inventory. - Prickly Pears are now placed after Sweet Berries in the
Food & Drinks
tab of the creative inventory. - Crab Claws and Cooked Crab Claws are now placed before Cod in the creative inventory.
- Baobab, Cypress, and Palm foliage is now found between Mangrove Leaves and Cherry Leaves in the creative inventory.
- Fixed potential worldgen feature cycle crashes when certain config options were disabled.
- Removed many duplicate spawn entries in Wilder Wild's biomes.
- Tumbleweed no longer drop feathers.
- Palm Fronds are now compostable.
- Prickly Pears and Peeled Prickly Pears can now be composted.
- The loot tables of Shelf Fungi have been fixed.
- Echo Glass no longer flickers upon being damaged by players.
- Fixed many random blocks having the
termite_edible
blockstate property.- This checks if the Note Block Instrument for the block is
BASS
and if the block's sound type is notSTEM.
- This checks if the Note Block Instrument for the block is
- Termite Mounds now generate as intended once again.
- Fixed the main ambient loop in the Deep Dark not properly looping.
- Pollen can no longer generate in Water during worldgen.
- Fallen Birch trees no longer generate in Cherry Groves.
- Updated some previously mis-colored Cypress textures.
- Optimized custom Dispenser behaviors with Wilder Wild's blocks.
- Fixed thrown Coconuts sometimes using the wrong sound source upon landing.
- Once again fixed Termite Mounds being active in situations they aren't supposed to.
- Algae no longer slows down players flying in Creative mode.
- Geysers no longer push players flying in Creative mode.
- PLayer-placed Termites can now break Cherry Wood.
- The
Windswept Savanna Placement
config option now actually dictates whether Windswept Savannas use modified parameters. - Wilder Wild's Cactus hurt sounds work once again.
- Fixed the Mixed Forest biome not generating on certain Forest-Taiga borders.
- Fixed Snow Golems not melting in the Parched Forest biome.
- Fixed a broken loop in the ambience of Mesoglea Caves.
Technical Changes
- Refactored classes with the
Wilder
prefix to start with theWW
prefix.- This change was made in order for mod compatibility development with Wilder Wild to be more organized.
- Refactored custom BlockState Property-related classes to
block/property,
fromblock/impl.
- Refactored
WilderEnumValues
toWWBoatTypes.
- A lot more refactoring.
- Completely reorganized
en_us.json,
now being much easier to find and add translation strings. - Split the contents of WilderWildClient into multiple classes.
- Swapped out a mixin on
BeaconBlockEntity
in favor of FrozenLib's newBeaconEffectRegistry.
- The Crab's
isClimbing
method has been refactored toisCrabClimbing
to prevent conflicts when importing Wilder Wild on runtime. - Fixed data generation to no longer append the
termite_edible
orsnow_layers
properties to other mods' data generation. - Added the
registerAxeHollowBehavior
andregisterAxeHollowBehaviorStem
methods to theHollowedLogBlock
class to make compat easier without needing to import FrozenLib. - Added a
feature/
prefix to many of Wilder Wild's tags relating to feature generation. - Added a
spawn/
prefix to Wilder Wild's biome tags relating to mob spawning. - Added a
beta_beach/
prefix to Wilder Wild's biome tags relating to Beta Beaches. - Added a
water_color/
prefix to Wilder Wild's biome tags relating to water colors.
Dependencies
Featured versions
See allProject members
FrozenBlock
Organization
Treetrain1
Owner
voxelotl
Artist
zntm
Artist
LudoCrypt
Composer
LIUKRAST
Former Contributor
Soro335
Former Worldgen Lead
Lunade_
Lead Dev/Producer
osmiooo
Translator (French)
Details
Licensed GPL-3.0-only
Created 2 years ago
Updated 7 days ago