WorldEdit

WorldEdit

Mod and plugin

A Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.

Server LibraryManagementUtility

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WorldEdit 7.3.0 (Forge/Fabric for MC 1.20.4)

Changelog

Changes in 7.3.0:

  • Added an //update [sideEffect] command to apply side effects to a selection
  • Added a schematic sharing system and corresponding API, with /schem share
  • Added WorldEdit version and platform information in schematic metadata
  • Added API to clear the contents of a registry
  • Added a splatter brush, with configurable decay
  • Added support for Sponge Schematics v3, and made specific versions accessible as sponge.1, sponge.2, and sponge.3
  • Added a snow smoothing brush and command to smooth layered snow
  • Added a //pos command to allow making entire selections with a single command
  • Added a morph brush to apply morphological dilation and erosion, with simple erode and dilate presets
  • Added a custom-build NBT library, allowing access to future improvements and modern NBT constructs
  • Lazy-load most NBT data to improve performance and memory usage of some operations
  • Added API to disable history tracking in an EditSession, to improve performance for plugins that don't care about history
  • Added command suggestions for block properties to dynamic patterns such as hand, offhand, pos1, etc
  • Added a feature generator command, //feature [featureName]
  • Added a structure generator command, //structure [structureName]
  • Added an API to identify the format of a schematic from an InputStream, rather than a File
  • Added a //placement command to select the placement type, superseding //toggleplace
  • Added min placement mode to correspond to minimum position of a selection
  • Added max placement mode to correspond to maximum position of a selection
  • Added world placement mode to correspond to an absolute world location
  • Added here placement mode to correspond to the player position as of running the command
  • Added -c flag to the biome brush to set the biome to the entire column
  • Added API to memoize mask calls
  • Added a //trim [mask] command, to trim a selection to the smallest space without removing blocks that match the mask
  • Added a //cone command to generate cones
  • Added support for setting NBT data in patterns, using SNBT syntax (//set oak_sign[rotation=12]{'is_waxed':1})
  • Improve performance of arbitrary shape generations
  • Improve "fast" reorder mode and make it default, deprecating alternate reorder modes
  • Changed schematic pasting to ignore structure void blocks by default, with a -v flag to paste it
  • Changed the offset mask to not negate itself by default
  • Fixed spline generation not correctly using block centres in some situations
  • Improve general performance across the board
  • Send biome chunk updates to the client when possible
  • Use Minecraft's "DataFixerUpper" system when loading legacy schematics where possible

Check out this post for a more in-depth look at some of the biggest new features!

Files

worldedit-mod-7.3.0.jar(5.84 MiB) Primary Download

Project members

EngineHub

EngineHub

Organization

me4502

Maintainer

octylFractal

Maintainer

wizjany

Maintainer

Details

Licensed GPL-3.0-only
Published a year ago
Updated a month ago