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Changelog
- Hypervelic Resin now has no collision, allowing pushing items in from the side or transferring from ice streams
- Various mechanisms are now valid bases for Hypervelic Resin (such as pistons and hoppers)
- Glowdamp can now be thrown, creating a cloud of temporary light and harming undead
- Glowdamp now stacks to 64 (consistent with Dragon's Breath)
- Transferent Fungus spore placement on piston retraction is now much more reliable
- Added IR lazors, which are invisible, do not emit light, and do not harm entities, but are still detectable with redstone
- Added missing EMI recipe defaults
- Slightly reduced lazor brightness for less lag; the full 15 isn't necessary with 1.18 spawn rules
- Possible fix for dyed project tables not showing as dyed in some cases
- Chutes can now be put below replicators to intelligently keep dropped items stocked
Files
yttr-7.638+1.19.2.jar(7.02 MiB) Primary Download