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Zoe Isn't Cyberpunk 2.0.0-INDEV6

Changelog

  • forgotten mention: antennas are now linkable using the welder, to share redstone signals
  • fixed iron subplating reducing your projectile damage instead of reducing projectile damage dealt to you
  • subdermal weave now reduces projectile damage (less than iron subplating)
  • added software computator
  • added overdriveOS, iloveyou (software)
  • added a bunch of advancements
  • implant slot tooltip is now before the lore instead of after it
  • keybinds changed! new keybind: system. system is for software (pressed) and toggling walk mode (held), utility is now for opening implant menu (pressed) or viewing stats (held)
  • you can now view your implants without editing them using the utility keybind when not on a biostation. you no longer are dependent on biostations to know what implants you have equipped!
  • you can now view another player’s implants by right clicking them when theyre on a biostation
  • cyberstation quality limits now scale with implant config as well, not just the toml config
  • empira no longer fully pierces with its explosion, there is fall-off. in return, empira damage was buffed from 1 -> a max of 2, depending on charge time
  • nerfed second heart: humanity multiplier increased from x1.5 -> x2, health restoration on revive reduced, cooldown increased from 1 -> 2 minutes
  • reduced decline damage 5 -> 2
  • nerfed arbitrary stomach food and saturation grant
  • minimum quality of implants is now 1% (both naturally and through commands)
  • added a config option to only allow volt attribute damage if the player’s hand is empty (default: true)
  • changed cyborgs spawning with weapons to be totally random, with a high chance of them being bare-handed
  • adjusted cyberstation resistance levels

Files

zoe-2.0.0-forge-1.20.1-indev6.jar(1.32 MiB) Primary Download

Project members

v4mi

Owner

Details

Licensed ARR
Published a year ago
Updated 3 days ago