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ArdaCraft v.2.0

Changelog

Update to 1.20!

  • The game now loads around 10x faster, and resource packs also load much faster.
  • Distant Horizons has been added. This mod allows you to see thousands of blocks over the map without significant lag, and now works with shaders. Please note that if your leaves turn white, the only known fix is a game restart.
  • Our plots have been improved. We are now running PlotSquared, which means plots are much more functional – we have the ability to merge plots, clear plots, create default plots, save and import plots as schematics, and so on. The plot world is now running on a separate server, but chat is shared between the two. To get to that world, you now have to type /server plots. To get back to our main map/freebuild/Moria, you have to type /server ardacraft. o Our 1.19 plots world is no longer in use! If you want to transfer your plot over (and you’re not in the build team) you will need to ask a member of the build team to do so.
  • Axiom has been added. This is essentially the ‘next generation WorldEdit’ which will make a lot of our work easier in the long term. For now, everyone has access to it on their plots, and only select members of the build team have access to it on the main map. Press Right Shift to go into the edit menu, and look up Axiom tutorials on YouTube (or look at their detailed and clear documentation here) if you’re interested! o Note: Using some of the Axiom tools with shaders turned on will crash you.
  • Conquest Reforged has been updated. New rocks! o Granites can now gradient lighter, darker, and into the red granite we use for Redhorn; o A new suite of rough marble textures; o Intermediate limestone between dark and normal; o The sandstones that were previously only in our overlay are in the mod, with two new colourations and some mossy versions.
  • Conquest Hearthfire has been added. This adds a large variety of different models and blocks to the game, but we will be prohibiting their use on the map until we figure out which are appropriate for Middle-earth and which will need retexturing or re-modelling.
  • Conquest Architects has been added. This is the ‘beam mod’, adding a large variety of new beams with different angles and textures.
  • Conquest Medieval Armours and Weapons has been re-added. This adds an array of weapons, armours and shields to the game. Some of these will be re-textured to be more appropriate for Middle-earth!
  • We now have a layering tool thanks to Marcel. This will be developed further over the coming months, but expect to see some very cool caves, as well as a guide to the tool.
  • The ArdaCraft Overlay is now known as the ArdaCraft Resource Pack. This is because Conquest Reforged now distributes its textures within the mod itself.
  • Both Caelum (the night sky mod) and MusicTriggers (the soundtrack mod) have been temporarily removed. This is because their developers were unable to update them on time. However, they will be re-added in a future update!

Dependencies

worldedit-mod-7.2.15.jarAdded via overrides
continuity-3.0.0-beta.6+1.20.1.jarAdded via overrides
ArdaMobs-1.1-SNAPSHOT.jarAdded via overrides
WorldEditCUI-1.20+01.jarAdded via overrides
DaylightChangerStruggle-mc1.20.1-v0.0.0.jarAdded via overrides

Files

The ArdaCraft Modpack 1.20.1.mrpack(285.71 MiB) Primary Download

Project members

Fornad

Owner

JayemCeekay

Developer

Details

Licensed MIT
Published a year ago
Updated a month ago